A pattern approach to interaction design
By Jan O. Borchers. Symposium on Designing Interactive Systems, 2001
1,011 citations recorded by the source corpus.
Subfields: Development, Information Systems, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/eeb02407e642425ff666ae370a21315e44d4cf54
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Development
- Mike C. Fraser
- A. Dearden
- Stuart Reeves
- Janet Elizabeth Finlay
- Yvonne Rogers
- Steve Benford
- Claire O'Malley
In Information Systems
- Mike C. Fraser
- A. Dearden
- Stuart Reeves
- Janet Elizabeth Finlay
- Yvonne Rogers
- Steve Benford
- Claire O'Malley
In Human-Computer Interaction
- Yvonne Rogers
- Mike C. Fraser
- A. Dearden
- Stuart Reeves
- Janet Elizabeth Finlay
- Steve Benford
- Claire O'Malley
- William W. Gaver
Citations in the corpus
- Designing the spectator experience (2005, methodology): “By focusing explicitly on the spectator experience, our taxonomy is intended to complement other frameworks for designing public performances, most notably Borchers’ general pattern language for interaction design [5] and Sheridan et al’s discussion of the potential relationships between performers ”
- Pattern Languages in HCI: A Critical Review (2006, methodology): “The major contrasts noted by van Welie (2000), Borchers (2001), Fincher (2000a), and Brighton Usability Group (2003) are: 1. the level of abstraction at which guidance is offered; 2. the grounding of patterns in existing design examples, or ‘capture of practice’ ; 3. the statement of the problem…”
- New theoretical approaches for human-computer interaction (2005, background): “Pattern languages are another form of abstraction being introduced into HCI and software engineering (Borchers, 2001; Erickson, 1999).”