New theoretical approaches for human-computer interaction
By Yvonne Rogers. Annual Review of Information Science and Technology, 2005
360 citations recorded by the source corpus.
Subfields: Information Systems and Management, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5fa04842ed97586cb7f0e32e09487662de6d738c
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In Information Systems and Management
In Sociology and Political Science
In Human-Computer Interaction
Citations in the corpus
- What should we expect from research through design? (2012, background): “Examples that are widespread in the design community include notions of affordances, context and situatedness [27] (cited in [31]).”
- The maturing of gamification research (2017, background): “Maybe even more importantly, gamification design research faces the research/practice hurdle of much human-computer interaction research e most research outcomes are not adopted by practitioners because they are unknown or impractical (Rogers, 2004).”
- Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI (2005, background): “Thus far, social and cognitive scientists within HCI have concentrated on the topic in their own respective camps [ 28 ].”