Girl Gamers and their Relationship with the Gaming Culture
By G. Schott, Kirsty R. Horrell. 2000
161 citations recorded by the source corpus.
Subfields: Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/ead01969e6987df6e3c10a0484eef440ac5dab0b
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In Education
In Sociology and Political Science
Citations in the corpus
- Gaming at a LAN event: the social context of playing video games (2005, background): “In addition, the absence of women may be due to the fact that LAN events are the stage for violent games, such as FPS. Female gamers generally prefer other types of games, for example, simulation games, mysteries and role-playing games (Cassell and Jenkins, 1999; Schott and Horrell, 2000).”
- Do you identify as a gamer? Gender, race, sexuality, and gamer identity (2012, background): “In academic research, players, including members of marginalized groups, are similarly labeled as gamers by virtue of their actions (Royse et al., 2007; Schott and Horrell, 2000; Westwood and Griffiths 2010; Williams et al., 2009a).”
- Gender, Simulation, and Gaming: Research Review and Redirections (2010, background): “…to interview female gamers about their play (when, where, with whom) and their thoughts generally on the (presumed) masculinized culture of gameplay (Cassell & Jenkins, 1998; Cunningham, 2000; Ivory & Wilkerson, 2002; Media Analysis Laboratory, 1998; Schott & Horrell, 2000;Yates & Littleton, 2001).”