Gender, Simulation, and Gaming: Research Review and Redirections

By J. Jenson, Suzanne de Castell. 2010

199 citations recorded by the source corpus.

This review of gender and gameplay research over the past three decades documents a set of persistent methodological repetitions that have systematically impeded its progress since the inception of this trajectory of research. The first is, in fact, a refusal to consider gender at all: Conflating gender with sex impedes possibilities to identify nonstereotypical engagements by girls and women. Second is the persistent attempt to identify sex-specific “patterns” of play and play preferences “characteristic” of girls and women mainly to support and promote these in the name of “gender equity,” whether in women’s involvement in the game industry as designers, in the development and marketing of “games for girls,” or the access and uses of digital games for education, training, and entertainment. Third, it is found that “gender” is an issue in research studies only long enough to dismiss it as a significant variable, which in turn makes any deeper critical interrogation unproductive.

Subfields: Developmental and Educational Psychology, Education, Sociology and Political Science

View Paper: https://www.semanticscholar.org/paper/f6271d823cd7eeb2179f1fc53394a17131dfce6d

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Developmental and Educational Psychology

  1. Michelle Stratemeyer
  2. Benjamin Paaßen
  3. Thekla Morgenroth

In Sociology and Political Science

  1. Michelle Stratemeyer
  2. Benjamin Paaßen
  3. Thekla Morgenroth

Citations in the corpus