Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games
By Berrin A. Beasley, Tracy Collins Standley. 2002
304 citations recorded by the source corpus.
Subfields: Gender Studies, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/e8f9463bd5e2a4ed7b158c7ea5807af7e478b166
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Gender Studies
- Jesse Fox
- C. Frisby
- Jeremy N. Bailenson
- Jeroen Jansz
- Juho Hamari
- Jennifer Stevens Aubrey
- Raynel G. Martis
- Jonna Koivisto
In Sociology and Political Science
- Jesse Fox
- Jonna Koivisto
- Juho Hamari
- Jeremy N. Bailenson
- Raynel G. Martis
- Jeroen Jansz
- Jennifer Stevens Aubrey
- A. Summers
Citations in the corpus
- The Lara Phenomenon: Powerful Female Characters in Video Games (2007, methodology): “Our observations confirmed the importance that is generally attributed to breasts in a game context, especially in games designed for a ‘mature’ audience (Beasley & Standley, 2002).”
- Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment (2009, background): “Similarly, content and critical analyses have revealed that video games and virtual worlds are perpetuating stereotypical portrayals of women (Beasley and Standley 2002; Dietz 1998).”
- Demographic differences in perceived benefits from gamification (2014, background): “…(Carr, 2005; Hartmann & Klimmt, 2006), etc. and have examined motivational effects of contentual (sexualized) representations of (female) gender (Beasley & Collins Standley, 2002; Dietz, 1998; Kafai, 1998), violent themes and competitiveness (Dietz, 1998; Lucas & Sherry, 2004), and lack of…”
- Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines (2007, background): “One is that male characters far outnumber female characters in video games (Beasley and Collins Standley 2002; Ivory 2006; Scharrer 2004).”
- Sexual Objectification in Music Videos: A Content Analysis Comparing Gender and Genre (2011, background): “Just as is the case with teen movies (Callister, Stern, Coyne, Robinson, & Bennion, in press), video games (Beasley & Standley, 2002), and other teen media (Pardun, L’Engle, & Brown, 2005), we argue that music videos provide an important source of sexual socialization for young people.”