Player 2.0: Toward a Practical Robot Programming Framework
By T. Collett, B. Macdonald, Brian P. Gerkey. 2008
313 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/d65e6921d8a6047b5821e7dd9fa9b09ac68fd504
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Ioan Alexandru Sucan
- Nikolaus Correll
- Rosen Diankov
- Sachin Chitta
- David Coleman
- Albert S. Huang
- James J. Kuffner Jr.
- Juan-Antonio Fernández-Madrigal
Citations in the corpus
- Robot task planning using semantic maps (2008, methodology): “To keep the experiment simple, the robot was tele-operated and its selflocalization was based on the Monte-Carlo localization system built-in inside Player [ 44 ].”
- Research Advance in Swarm Robotics (2013, background): “Player/stage The widely-used Player Project [101] is one of the most famous simulators and aims to produce free software for robot and sensor research.”
- Reducing the Barrier to Entry of Complex Robotic Software: a MoveIt! Case Study (2014, background): “…been much work to address the software engineering challenges of complex robotic frameworks, but typically the identified design goals have emphasized the need for features such as platform independence, scalability, real-time performance, software reuse, and distributed layouts [15], [16], [17].”
- OpenRAVE: A Planning Architecture for Autonomous Robotics (2008, background): “The vision server and robot controllers are implemented as Player drivers, and the appropriate Player clients are OpenRAVE plugins.”
- LCM: Lightweight Communications and Marshalling (2010, methodology): “Several systems use an XDR-based marshalling system [8], [9], [2], though some implementations provide only partially automatic code generation.”