Sociable Machines: Expressive Social Ex-change Between Humans and Robots
By Cynthia Lynn Breazeal. 2000
348 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/bf695eb648496128a037dd490db5ace74a18c51d
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Cory D. Kidd
- Elizabeth Broadbent
- David Vernon
- Giorgio Metta
- Giulio Sandini
- Cynthia Lynn Breazeal
- Timothy W. Bickmore
- Pamela J. Hinds
Citations in the corpus
- Effect of a robot on user perceptions (2004, methodology): “Breazeal’s approach was to design a robot that was intended to be perceived as an infant, which directed people to interact with it in a particular way [ 17 ].”
- Whose job is it anyway? a study of human-robot interaction in a collaborative task (2004, background): “Most human–robot interaction studies with physical robots have had the goal of understanding and improving social acceptance of robots or robot interface design (notably, Arkin, Fujita, Takagi, & Hasegawa, 2003; Breazeal, 2000; Draper, Pin, Rowe, & Jansen, 1999; Khatib, Yokoi, Brock, Chang, & Casa”
- Acceptance of Healthcare Robots for the Older Population: Review and Future Directions (2009, background): “Keeping people’s expectations low was one of the main reasons Breazeal’s [61] social robot ‘Kismet’ was given the appearance and behaviour of a young creature—on the premise that if the robot has an adult humanoid appearance people will expect it to be able to converse naturally; which requires very”
- Relational agents : effecting change through human-computer relationships (2003, background): “From a social skills perspective, the most sophisticated humanoid robot constructed to date is Kismet (Breazeal, 2000).”
- Robots at home: Understanding long-term human-robot interaction (2008, background): “thesis and subsequent work [1]); human perceptions of various portions of a robot’s appearance, personality, and behaviors (work in Dautenhahn’s lab [2] or Carnegie Mellon University’s HCII group [3], for example); or short-term interactions in laboratory-based settings (such as previous work we car”
- Anthropomorphism and the social robot (2003, background): “Important arenas include expressive faces [1][2][25] often highlighting the”
- A Survey of Artificial Cognitive Systems: Implications for the Autonomous Development of Mental Capabilities in Computational Agents (2007, methodology): “Kismet has two types of motivations: drives and emotions.”