Relational agents : effecting change through human-computer relationships
By Timothy W. Bickmore. 2003
323 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/47524f71f2e22307a6bd2e86dabd9aabe3a140bd
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Yanghee Kim
- Ashish Kapoor
- Winslow Burleson
- S. D’Mello
- Richard E. Mayer
- Amy L. Baylor
- Ning Wang
- W. L. Johnson
Citations in the corpus
- Automatic prediction of frustration (2007, methodology): “…the activity a post-activity survey was administered with questions about the experience followed by the modified working alliance inventory used to gauge learners’ impressions of the character (earlier work has used this instrument to assess bonding between a person and an agent Bickmore, 2003).”
- THE EMPATHIC COMPANION: A CHARACTER-BASED INTERFACE THAT ADDRESSES USERS' AFFECTIVE STATES (2005, background): “Learning of emotional behavior is also crucial for the previously 105 described relational agents that are intended to enable fertile interactions with human users over extended periods of time (Bickmore 2003).”
- The politeness effect: Pedagogical agents and learning outcomes (2008, background): “User interface and agent researchers are also beginning to apply the Brown and Levinson model of politeness to human-computer interaction in other contexts (Andre et al., 1998; Cassell and Bickmore, 2003; Miller, 2002).”
- Simulating Instructional Roles through Pedagogical Agents (2005, background): “While systematic long-term research with pedagogical agents is lacking, Bickmore (2003) implemented a PDA-based relational agent, "Laura," (operationalized to incorporate meta-relational communication, empathy, sincerity and politeness) to promote human exercise behaviours over the course of a mon”
- Affective computing: challenges (2003, background): “As part of his doctoral research, Tim Bickmore crafted a " Relational Agent, " a conversational character designed to build and maintain a long-term social-emotional relationship with users who were undergoing a month-long program to increase their exercise levels [Bickmore, 2003].”