The game, the player, the world: looking for a heart of gameness

By Jesper Juul. DiGRA Conference, 2003

672 citations recorded by the source corpus.

This paper proposes a definition of games. I describe the classic game model, a list of six features that are necessary and sufficient for something to be a game. The definition shows games to be transmedial: There is no single game medium, but rather a number of game media, each with its own strengths. The computer is simply the latest game medium to emerge. While computer games1 are therefore part of the broader area of games, they have in many cases evolved beyond the classic game model.

Subfields: Artificial Intelligence, Developmental and Educational Psychology, Sociology and Political Science

View Paper: https://www.semanticscholar.org/paper/bc6d0c1584eb3de2f28e1bf726f4f0bfac5c50b3

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Eduardo Salas
  2. Sara de Freitas
  3. Dimitrios Buhalis
  4. Jeroen Jansz
  5. Juho Hamari
  6. Katie Seaborn
  7. Anders Gustafsson
  8. Deborah I. Fels

In Developmental and Educational Psychology

  1. Kai Huotari
  2. Juho Hamari
  3. Eduardo Salas
  4. Sara de Freitas
  5. Jeroen Jansz
  6. Katie Seaborn
  7. Deborah I. Fels
  8. Lonneke Martens

In Sociology and Political Science

  1. Juho Hamari
  2. Kai Huotari
  3. Dimitrios Buhalis
  4. Feifei Xu
  5. Jessika Weber
  6. Eduardo Salas
  7. Sara de Freitas
  8. Jeroen Jansz

Citations in the corpus