Shape From Shading
By Emmanuel Prados, Olivier D. Faugeras. 2006
556 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Jiajun Wu
- Josh Tenenbaum
- Andrea Vedaldi
- Jitendra Malik
- William T. Freeman
- Zhoutong Zhang
- Christian Rupprecht
- Chengkai Zhang
In Computer Graphics and Computer-Aided Design
- Jiajun Wu
- Christian Rupprecht
- Kalyan Sunkavalli
- Andrea Vedaldi
- Angjoo Kanazawa
- Josh Tenenbaum
- David W. Jacobs
- Alan L. Yuille
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Andrea Vedaldi
- Dacheng Tao
- Ming-Hsuan Yang
- Xiaogang Wang
- Andrew Zisserman
- Trevor Darrell
Citations in the corpus
- Learning to Reconstruct Shapes from Unseen Classes (2018, background): “Through years, researchers have explored recovering 2.5D sketches from texture, shading, or color images [Barron and Malik, 2015, Bell et al., 2014, Horn and Brooks, 1989, Tappen et al., 2003, Weiss, 2001, Zhang et al., 1999].”
- Learning Shape Priors for Single-View 3D Completion and Reconstruction (2018, background): “In the past, researchers have explored recovering 2.5D sketches from shading, texture, or color images [2,3,20,47,55,63].”
- MarrNet: 3D Shape Reconstruction via 2.5D Sketches (2017, background): “In the past, researchers have explored recovering 2.5D shape from shading, texture, or color images [Horn and Brooks, 1989, Zhang et al., 1999, Tappen et al., 2003, Barron and Malik, 2015, Weiss, 2001, Bell et al., 2014].”
- Hamilton-Jacobi Skeletons (2002, unknown): “It has also been used for applications in image processing and analysis (Sethian, 1996a; Caselles et al., 1998), shape-fromshading (Horn and Brooks, 1989; Rouy and Tourin, 1992; Oliensis and Dupuis, 1994; Kimmel et al., 1995b) and stereo (Faugeras and Keriven, 1998).”
- Neural Inverse Rendering of an Indoor Scene From a Single Image (2019, background): “A variety of subproblems have been studied, such as intrinsic image decomposition [39], shape from shading [30, 29], and BRDF estimation [24].”
- 3D Reconstruction by Shadow Carving: Theory and Practical Evaluation (2007, unknown): “Eventually, the improved estimate of shape can be further refined by methods that work well locally, such as photometric stereo (Horn and Brooks, 1989).”
- Path Planning for Autonomous Underwater Vehicles (2007, unknown): “It is inspired by a level set formulation of the Eikonal equation in [24]; nonetheless, a formal proof can be found in [25].”
- Shedding light on stereoscopic segmentation (2004, methodology): “Using variational methods in shape from shading dates back to the eighties [10] [19], and even level set methods have been employed before [13] [15].”
- Every Pixel Counts ++: Joint Learning of Geometry and Motion with 3D Holistic Understanding (2018, background): “Traditionally, estimating depth from a single view depends on hand-crafted features with specific and strong assumptions, such as computing vanishing point [33], using assumptions of BRDF [34], [35], or extracting the scene layout with major plane and box representations with Manhattan world [36], [”
- Vision by alignment (2018, methodology): “A method developed by Horn (Horn and Brooks [1989]) derives surface normals of a depicted object in a single monochromatic image.”
- SfSNet: Learning Shape, Reflectance and Illuminance of Faces 'in the Wild' (2017, background): “sion and has been studied in various forms such as intrinsic image decomposition [32] and Shape from Shading (SfS) [22, 21].”
- Ieee Transactions on Pattern Analysis and Machine Intelligence Shape, Illumination, and Reflectance from Shading (unknown): “The history of SFS is well surveyed in [23], [24].”
- Unsupervised Learning of Probably Symmetric Deformable 3D Objects From Images in the Wild (2019, methodology): “Shape from shading [24, 65] assumes a shading model such as Lambertian reflectance, and reconstructs the surface by exploiting the non-uniform illumination.”
- Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF From a Single Image (2019, background): “It has been studied under different forms, such as intrinsic images (reflectance and shading from an image) [6] and shape-from-shading (shape, and sometimes reflectance, from an image) [22].”
- Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor (2012, unknown): “Depth approximation Our approach adapts work on shape-from-shading (SFS) (see overview in [31]).”
- Sketch-based modeling: A survey (2009, unknown): “shape from shading in single images [141,142], and using other important curves [40,56,89], more elaborate research is still needed and it remains an open and challenging area in SBIM.”
- 3D Computational Imaging with Single-Pixel Detectors (2013, unknown): “scribed as polysomatic series in terms of layers include heterogeneous structural series of intermetallics (17); light-element networks, such as the aluminum carbonitrides (18) (Fig.”
- Ieee Transactions on Pattern Analysis and Machine Intelligence 1 3d Face Reconstruction from a Single Image Using a Single Reference Face Shape (unknown): “Specifically, we cast the problem as an image irradiance equation [15] with unknown lighting, albedo, and surface normals.”
- Modeling the space of camera response functions (2004, unknown): “…[10], [19], construction of linear high-dynamic range images [3], [21], [26], [6], [22], photometric stereo [2], [28], [31], shape from shading [17], [28], [33], estimation of reflectance and illumination from shape and intensity [20], recovery of BRDF from images [4], [7], [25], [29], [32],…”