Hamilton-Jacobi Skeletons
By Kaleem Siddiqi, S. Bouix, Allen R. Tannenbaum, Steven W. Zucker. International Journal of Computer Vision, 2002
318 citations recorded by the source corpus.
Subfields: Biophysics, Computational Theory and Mathematics, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/32de7819a0f1701706f4199bea3b14d254c068a6
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Biophysics
- Giuseppe Papari
- Kaleem Siddiqi
- N. Petkov
- David J. Fleet
- Radhakrishna Achanta
- Sabine Süsstrunk
- Vittorio Ferrari
In Computational Theory and Mathematics
- Robin Strand
- Alexandru Cristian Telea
- N. Petkov
- Gunilla Borgefors
- Michela Spagnuolo
- David J. Fleet
- Giuseppe Papari
- Punam Kumar Saha
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Junsong Yuan
- Xiaogang Wang
- Ming-Hsuan Yang
- Jitendra Malik
- Dacheng Tao
- Alan L. Yuille
- Bernt Schiele
Citations in the corpus
- Retrieving Articulated 3-D Models Using Medial Surfaces and Their Graph Spectra (2005, methodology): “In this article, we build on a recent technique to compute medial surfaces [27] by proposing an interpretation of its output as a directed acyclic graph (DAG) of parts.”
- 3D Skeletons: A State‐of‐the‐Art Report (2016, methodology): “The concept was next extended to 3D shapes, yielding a wide family of variations, including surface skeletons [SBTZ02], curve skele-tons [CSM07], and centerlines [WLK ∗ 02,AB02].”
- Edge and line oriented contour detection: State of the art (2011, background): “Much research is going on in order to provide a well posed definition of skeleton [177–179].”
- Robust Part-Based Hand Gesture Recognition Using Kinect Sensor (2013, background): “Skeleton-based recognition methods [15] also suffer from contour distortions, because even little noise or slight variations in the contour often severely perturb the topology of its skeletal representation.”
- Digital Topology and Geometry in Medical Imaging: A Survey (2015, background): “Some researchers [275]–[277] have used shocks of boundary evolution to extract the skeletons of an object where the object boundary, represented as an active contour, is partitioned at locations of positive curvature maxima, each leading to an end point of the skeleton.”
- TurboPixels: Fast Superpixels Using Geometric Flows (2009, methodology): “The homotopic skeleton computation is OðN ÞþO ðk log kÞ [ 22 ], where k is the number of unassigned pixels.”