Recurrent Environment Simulators

By Silvia Chiappa, Sébastien Racanière, Daan Wierstra, Shakir Mohamed. 2017

225 citations recorded by the source corpus.

Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions for hundreds of time-steps into the future. We present an in-depth analysis of the factors affecting performance, providing the most extensive attempt to advance the understanding of the properties of these models. We address the issue of computationally inefficiency with a model that does not need to generate a high-dimensional image at each time-step. We show that our approach can be used to improve exploration and is adaptable to many diverse environments, namely 10 Atari games, a 3D car racing environment, and complex 3D mazes.

Subfields: Artificial Intelligence, Ocean Engineering, Reinforcement Learning, Model Architectures

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Chelsea Finn
  5. Ruslan Salakhutdinov
  6. Mohit Bansal
  7. Quoc V. Le
  8. Yuxi Li

In Ocean Engineering

  1. Sergey Levine
  2. Chelsea Finn
  3. David R Ha
  4. J. Urgen Schmidhuber
  5. Yuxi Li
  6. Karol Gregor
  7. Frederic Besse
  8. Timothy P. Lillicrap

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Yuxi Li
  5. Shimon Whiteson
  6. Timothy P. Lillicrap
  7. Ofir Nachum
  8. Marc G. Bellemare

In Model Architectures

  1. Yoshua Bengio
  2. J. Urgen Schmidhuber
  3. Quoc V. Le
  4. Ruslan Salakhutdinov
  5. Kyunghyun Cho
  6. Sergey Levine
  7. Aaron C. Courville
  8. Yuxi Li

Citations in the corpus