Learning and Querying Fast Generative Models for Reinforcement Learning

By Lars Buesing, Theophane Weber, Sébastien Racanière, S. M. Ali Eslami, Danilo Jimenez Rezende, David P. Reichert, Fabio Viola, Frederic Besse, Karol Gregor, Demis Hassabis and 1 more. 2018

135 citations recorded by the source corpus.

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state representations, so-called state-space models, substantially reduce the computational costs for predicting outcomes of sequences of actions. Extensive experiments establish that state-space models accurately capture the dynamics of Atari games from the Arcade Learning Environment from raw pixels. The computational speed-up of state-space models while maintaining high accuracy makes their application in RL feasible: We demonstrate that agents which query these models for decision making outperform strong model-free baselines on the game MSPACMAN, demonstrating the potential of using learned environment models for planning.

Subfields: Artificial Intelligence, Reinforcement Learning, Generative Models

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Chelsea Finn
  5. Ruslan Salakhutdinov
  6. Mohit Bansal
  7. Quoc V. Le
  8. Trevor Darrell

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Jimmy Ba
  4. Timothy P. Lillicrap
  5. Chelsea Finn
  6. Ofir Nachum
  7. Danijar Hafner
  8. Mohammad Norouzi

In Generative Models

  1. Yoshua Bengio
  2. Sergey Levine
  3. Pieter Abbeel
  4. Stefano Ermon
  5. Mohammad Norouzi
  6. Aaron C. Courville
  7. Ying Nian Wu
  8. Honglak Lee

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