Edutainment: is learning at risk?
By Zuhal Okan. British Journal of Educational Technology, 2003
322 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Education
View Paper: https://www.semanticscholar.org/paper/9c4a44e9d588e0c81e18b88cf818a6af66ca93de
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Developmental and Educational Psychology
- Thomas Hainey
- T. Connolly
- Elizabeth A. Boyle
- Simon Egenfeldt-Nielsen
- Fengfeng Ke
- Azita Iliya Abdul Jabbar
- Patrick Felicia
- Anna Sun
In Education
- Simon Egenfeldt-Nielsen
- Thomas Hainey
- Fengfeng Ke
- T. Connolly
- Elizabeth A. Boyle
- Anna Sun
- Xiufang Chen
Citations in the corpus
- Overview of research on the educational use of video games (2006, background): “Constantly, there will be people getting arithmetical problems like 2+2 and memorizing the results while not necessarily understanding the underlying rules (Andersen & Dalgaard, 2005; Buckingham & Scanlon, 2002; Facer et al., 2003; Konzack, 2003; Okan, 2003; Prensky, 2001).”
- A case study of computer gaming for math: Engaged learning from gameplay? (2008, background): “As Rieber (1996) and Okan (2003) claimed, designing and using computer games for learning is more than a form of educational ''sugar coating " .”
- The role of psychology in understanding the impact of computer games (2011, background): “Okan [44] expressed the concern that games might encourage students to take the view that learning should be easy, whereas in reality effective learning will always require hard work on the part of the student.”