Real-Time Strategy Game Competitions
By Michael Buro, David Churchill. 2012
74 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Economics and Econometrics
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Ian D. Watson
- Glen Robertson
- Graham Erickson
- Luiz Chaimowicz
- Michael Buro
- Victor do Nascimento Silva
- David Churchill
- Marc Lanctot
In Economics and Econometrics
Citations in the corpus
- MOBA: a New Arena for Game AI (2017, background): “Specially, the Brood War version of Starcraft became very popular among researchers, being used in many works and competitions [6].”
- A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft (2013, unknown): “Finally, the paper concludes on discussions and perspectives.”
- Global State Evaluation in StarCraft (2014, background): “The research community is currently focusing on developing bots to play against each other, since RTS AI still preforms quite poorly against human players (Buro and Churchill 2012).”
- A Review of Real-Time Strategy Game AI (2014, methodology): “…have a vast space of actions and game states, with durative actions, a huge branching factor, and actions which can have long-term effects throughout the course of a match (Buro and Churchill 2012; Buro and Furtak 2004; Mehta et al. 2009; Ontañón 2012; Tozour 2002; Weber, Mateas, and Jhala 2010).”