MOBA: a New Arena for Game AI

By Victor do Nascimento Silva, Luiz Chaimowicz. 2017

32 citations recorded by the source corpus.

Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few works that explore MOBA as a testbed for AI Research. In this paper we present and discuss the main features and opportunities offered by MOBA games to Game AI Research. We describe the various challenges faced along the game and also propose a discrete model that can be used to better understand and explore the game. With this, we aim to encourage the use of MOBA as a novel research platform for Game AI.

Subfields: Artificial Intelligence, Reinforcement Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Joelle Pineau
  3. Doina Precup
  4. Pieter Abbeel
  5. Peter Henderson
  6. Yoshua Bengio
  7. Shixiang Shane Gu
  8. David Meger

In Reinforcement Learning

  1. Sergey Levine
  2. Joelle Pineau
  3. David Meger
  4. Shixiang Shane Gu
  5. Doina Precup
  6. Pieter Abbeel
  7. Peter Henderson
  8. Scott Fujimoto

Citations in the corpus