Global State Evaluation in StarCraft

By Graham Erickson, Michael Buro. 2014

39 citations recorded by the source corpus.

State evaluation and opponent modelling are important areasto consider when designing game-playing Artificial Intelligence.This paper presents a model for predicting whichplayer will win in the real-time strategy game StarCraft.Model weights are learned from replays using logistic regression.We also present some metrics for estimating player skillwhich can be used a features in the predictive model, includingusing a battle simulation as a baseline to compare playerperformance against.

Subfields: Artificial Intelligence, Developmental and Educational Psychology, Sociology and Political Science

How researchers see this paper

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In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Timothy P. Lillicrap
  5. Yuxi Li
  6. Chelsea Finn
  7. Ruslan Salakhutdinov
  8. Quoc V. Le

In Developmental and Educational Psychology

  1. Timothy P. Lillicrap
  2. David Silver
  3. David Churchill
  4. Oriol Vinyals
  5. Sergey Bartunov
  6. Hado van Hasselt
  7. Balaraman Ravindran
  8. Yuxi Li

In Sociology and Political Science

  1. David Silver
  2. David Churchill
  3. Alexander Sasha Vezhnevets
  4. R´emi Munos

Citations in the corpus