Examining the pedagogical foundations of modern educational computer games
By Mansureh Kebritchi, Atsusi Hirumi. Comput. Educ., 2008
404 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/8436d8b6d7be6e7811c317587811684145b881b3
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In Developmental and Educational Psychology
In Sociology and Political Science
Citations in the corpus
- Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project (2010, background): “When used for educational purposes, these games represent a powerful and effective learning environment for a number of reasons (Kebritchi & Hirumi, 2008).”
- Business simulation as an active learning activity for developing soft skills (2016, background): “While these theories apply to video games and ‘serious’ games (Kebritchi & Hirumi, 2008), they also apply to the pedagogical grounds of business simulations.”