DiamondSpin: an extensible toolkit for around-the-table interaction
By Chia Shen, F. Vernier, Clifton Forlines, Meredith Ringel Morris. International Conference on Human Factors in Computing Systems, 2004
441 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/81524767d42c955d9ccb6c118ba373865a7e65a9
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Meredith Ringel Morris
- Andrew D. Wilson
- Terry Winograd
- Yvonne Rogers
- Siân E. Lindley
- Chia Shen
- Clifton Forlines
- Anne Marie Piper
In Human-Computer Interaction
- Meredith Ringel Morris
- Yvonne Rogers
- Andrew D. Wilson
- Terry Winograd
- Siân E. Lindley
- Chia Shen
- Clifton Forlines
- Nicolai Marquardt
Citations in the corpus
- Territoriality in collaborative tabletop workspaces (2004, methodology): “The UbiTable system was built atop the recent DiamondSpin toolkit [15].”
- Evaluation Strategies for HCI Toolkit Research (2018, background): “Similarly, in DiamondSpin [98], the authors explore the capabilities of their multi-touch table toolkit by showing five different tabletop designs.”
- Cooperative gestures: multi-user gestural interactions for co-located groupware (2006, methodology): “The CollabDraw software was developed in Java, using the DiamondSpin tabletop interface toolkit [33].”
- TouchLight: an imaging touch screen and display for gesture-based interaction (2004, background): “For example, sorting through a stack of photos may be more easily conducted in a direct manipulation framework that allows the use of multiple hands, taking advantage of our own abilities to sort objects into groups or piles [12].”
- SIDES: a cooperative tabletop computer game for social skills development (2006, methodology): “We wrote our application using the DiamondSpin tabletop user interface toolkit [14].”
- Exploring the effects of group size and table size on interactions with tabletop shared-display groupware (2004, positive): “Software infrastructure (e.g., DiamondSpin [20]) provides support for rapid prototyping of tabletop applications, and enables people to explore interface design and interaction techniques for these settings.”
- Collaborating around vertical and horizontal large interactive displays: which way is best? (2004, methodology): “Since then, there has been growing interest in developing more direct styles of interaction with large displays, both wall-based and tabletop, involving freehand and gestures (e.g., Guimbretiere et al., 2001; Mynatt et al., 2003; Shen et al., 2004).”