Territoriality in collaborative tabletop workspaces
By Stacey D. Scott, M. Carpendale, K. Quinn. Conference on Computer Supported Cooperative Work, 2004
722 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/1acb1882a861f1856729ef70803f80f56e5018ea
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Meredith Ringel Morris
- Anne Marie Piper
- Sheelagh Carpendale
- Petra Isenberg
- Eileen O'Brien
- Terry Winograd
- Anqi Huang
- Clifton Forlines
Citations in the corpus
- Collaborative visualization: Definition, challenges, and research agenda (2011, background): “…displays. e.g.30 Research in this area has, for example, described mechanisms to support coordination of activities in the workspace, e.g.31–33 awareness of group member’s activities, e.g.34 or access to and transfer of items in the workspace. e.g.35 With emerging display technologies such…”
- SIDES: a cooperative tabletop computer game for social skills development (2006, methodology): “We chose this distributed initial configuration of game pieces based on findings from [20], where the center area of the table is perceived as a group space and areas directly in front of each person are considered spaces for personal items.”
- Evaluating Information Visualizations (2008, methodology): “[64] studied traditional tabletop gameplay and collaborative design, specifically focusing on the use of tabletop space, and the sharing of items on the table.”
- Exploring the effects of group size and table size on interactions with tabletop shared-display groupware (2004, unknown): “Previously published work ([17], [18], [19], [21]) has investigated the issue of public and private workspaces for shared display groupware applications; most conclude that some amount of private space is needed.”
- Direct-touch vs. mouse input for tabletop displays (2007, background): “INTRODUCTION Direct-touch interactive tabletop displays have been the focus of numerous research projects [11, 34, 36, 37, 38, 41] and appear to provide several benefits over traditional desktop displays.”
- Cooperative gestures: multi-user gestural interactions for co-located groupware (2006, background): “Interactions with distant objects might naturally be accomplished as cooperative gestures, with one user specifying the target and another user specifying the action, so as to avoid the need to reach into the personal territory [32] of another user.”
- Collaborative coupling over tabletop displays (2006, methodology): “For instance, an individual might work on an idea alone before presenting it to the group, and then later work with the group to jointly manipulate the idea [15,18].”