TouchLight: an imaging touch screen and display for gesture-based interaction
By Andrew D. Wilson. International Conference on Multimodal Interaction, 2004
350 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/561c767a27fb396171b53fd3e12ee9b53f7f13d5
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Hrvoje Benko
- Andrew D. Wilson
- Patrick Baudisch
- Pranav Mistry
- Pattie Maes
- Li Chang
- Chia Shen
- Clifton Forlines
In Computer Vision and Pattern Recognition
- Hrvoje Benko
- Andrew D. Wilson
- Pranav Mistry
- Pattie Maes
- Li Chang
- Patrick Baudisch
- Chia Shen
- Clifton Forlines
In Human-Computer Interaction
- Hrvoje Benko
- Andrew D. Wilson
- Patrick Baudisch
- Pattie Maes
- Pranav Mistry
- Li Chang
- Chia Shen
- Clifton Forlines
Citations in the corpus
- Using a depth camera as a touch sensor (2010, background): “Benko et al s DepthTouch [4] applied a depth camera to TouchLight s display, to more easily detect touch.”
- Precise selection techniques for multi-touch screens (2006, methodology): “However, with the recent emergence of many multi-touch prototype devices [1, 11, 14, 22, 25, 26], research on multi-finger and multi-hand touch interactions has increased [4, 7, 27].”
- Lucid touch: a see-through mobile device (2007, methodology): “The system seen in [30] provides 3D position information of the hands.”
- WUW - wear Ur world: a wearable gestural interface (2009, methodology): “The tiny projector is connected to a laptop or mobile device and projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera tracks user hand gestures using simple computer-vision based techniques.”
- PlayAnywhere: a compact interactive tabletop projection-vision system (2005, methodology): “One method to perform sensing and detection of objects on the surface is to use two cameras and simple stereo calculations (as in [5, 19, 35, 36]), but with PlayAnywhere we chose to instead use one camera and explore simple image techniques that allow touch detection by examining the shadows of obje”