WUW - wear Ur world: a wearable gestural interface
By Pranav Mistry, Pattie Maes, Li Chang. CHI Extended Abstracts, 2009
481 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/8018cb26bae66c31862199e3722291e3b1def203
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Computer Vision and Pattern Recognition
- Hrvoje Benko
- Chris Harrison
- Andrew D. Wilson
- Madhusanka Liyanage
- Mika E. Ylianttila
- Borko Furht
- Julie Carmigniani
- Pranav Mistry
In Human-Computer Interaction
- Hrvoje Benko
- Chris Harrison
- Andrew D. Wilson
- Borko Furht
- Julie Carmigniani
- Pattie Maes
- Pranav Mistry
- Li Chang
Citations in the corpus
- Augmented reality technologies, systems and applications (2010, methodology): “Augmented reality mobile systems include mobile phones applications as well as wireless systems such as MIT’s sixth sense [ 49 ]e ye-q [18].”
- A Survey on Mobile Augmented Reality With 5G Mobile Edge Computing: Architectures, Applications, and Technical Aspects (2021, background): “The main types of AR display technologies are see-through Head-Mounted Displays (HMD), projection-based displays [15], [16], and handheld displays [17].”
- OmniTouch: wearable multitouch interaction everywhere (2011, background): “Making computer vision-based tracking work in a wearable, ad-hoc context is challenging due to lack of control of the environment and the general inability to instrument users (e.g., markers [17,18], gloves [27]).”
- Augmented Reality: An Overview (2011, background): “The group is also researching a way to replace the need to wear colored markers on fingers’ tips [20].”
- Mobile Augmented Reality Survey: From Where We Are to Where We Go (2017, unknown): “in several MAR applications [174], [176].”