OmniTouch: wearable multitouch interaction everywhere
By Chris Harrison, Hrvoje Benko, Andrew D. Wilson. ACM Symposium on User Interface Software and Technology, 2011
659 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/ac89f9afcf8dbd9903a37b1c8764983a744dac57
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Human-Computer Interaction
- J. Laviola
- Chris Harrison
- Hrvoje Benko
- Andrew D. Wilson
- Ivan Poupyrev
- Shahram Izadi
- Eyal Ofek
- Otmar Hilliges
Citations in the corpus
- Touché: enhancing touch interaction on humans, screens, liquids, and everyday objects (2012, background): “Research has attempted to overcome these challenges by exploring remote sensing approaches, including bio-acoustics [17], EMG [33] and computer vision [15], each of which has its own distinct set of advantages and drawbacks.”
- Digits: freehand 3D interactions anywhere using a wrist-worn gloveless sensor (2012, background): “For example, gestures can be conducted in front of the body (much like other body-worn systems [11, 26, 35]).”
- RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units (2014, background): “Previous work has explored SAR in mobile form factors [14,31,41], steerable projector systems [27,42], and even for novel gaming experiences: e.g. racing a car across a desktop [6], playing chess [44], or playing miniature golf on top of wooden blocks [19].”
- A Survey of Augmented Reality (2015, neutral): “, 2009], there is also various research on wearing the device on di erent parts of the body such as on the chest [Mistry and Maes, 2009], shoulder [Harrison et al., 2011], or on a wrist [Blasko et al.”
- iSkin: Flexible, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing (2015, neutral): “One is camera-based sensing, with RGB cameras [20, 36] or depth cameras [3, 8, 9, 21].”
- 3D Gestural Interaction: The State of the Field (2013, background): “[23], uses a set of sensors worn as an armband to detect acoustical signals transmitted through the skin [18].”