Sociability and usability in online communities: Determining and measuring success
By J. Preece. Behavior and Information Technology, 2001
968 citations recorded by the source corpus.
Subfields: Communication, Computer Science Applications
View Paper: https://www.semanticscholar.org/paper/75e9749b45cb3fb5dcfb6e7e918513098ad4d60c
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In Communication
- Juho Hamari
- Jonna Koivisto
- Marco Aurélio Gerosa
- Yao-bin Lu
- Christian Wagner
- Joseph B. Walther
- David F. Redmiles
- Moss Rowe
In Computer Science Applications
- Marco Aurélio Gerosa
- Yao-bin Lu
- Christian Wagner
- Joseph B. Walther
- David F. Redmiles
- Igor Fabio Steinmacher
- Juho Hamari
- Ling Zhao
Citations in the corpus
- Determinants of successful virtual communities: Contributions from system characteristics and social factors (2008, background): “Preece [22] identified and measured key determinants of sociability (numbers of participants, degree of reciprocity, and trust) and usability (number of errors, productivity, and user satisfaction) of successful virtual communities, while Johnson [14] argued that adequate technical support and onlin”
- Demographic differences in perceived benefits from gamification (2014, background): “Survey constructs, items, and sources Construct Definition and Sources Network exposure Measurement of the motivational effect of the size of the network ( Bhattacherjee, 2008) Ease of use The degree of belief that using a system would be free of effort (Davis, Venkatesh, 2000; Venkatesh & Davis, 20”
- Selective self-presentation in computer-mediated communication: Hyperpersonal dimensions of technology, language, and cognition (2007, background): “Some lead to off-line relations (e.g. Baker, 1998; Parks & Floyd, 1996; Parks & Roberts, 1998), while others remain entirely online (e.g. Allen, 1996; Preece, 2001).”
- Social media adoption: The role of media needs and innovation characteristics (2015, background): “As the Internet users experienced the ease of use and usefulness of social media, it encourages immense adoption of the medium and enables the Internet user to gain power over information selection, thereby affecting their behavior and attitude by the new ways it brought to their lives (Durukan, Boz”
- A tale of two sites: Twitter vs. Facebook and the personality predictors of social media usage (2012, background): “…to Sociability (Leary, Kelly, Cottrell & Screindorfer, 2006), to be positively related to favourable attitudes towards SNS and willingness to join SNS. Sociability is widely discussed in computer literature and is acknowledged as being an important part of virtual communities (see Preece, 2001).”
- Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (2013, background): “Perceived reciprocal benefit can be viewed as a form of social usefulness of the service – i.e., contributing and, in turn, receiving benefit from the social community (Preece , 2001; Lin, 2008).”
- Weblog success: Exploring the role of technology (2006, background): “…issues relating to electronic commerce (e.g., Liu and Arnett, 2000; Molla and Licker, 2002; Torkzadeh and Dhillon, 2002), open source movement (e.g., Markus et al., 2000; Mockus et al., 2002; Raymond, 1998), and online community (e.g., Hagel and Armstrong, 1997; Kozinets, 1999; Preece, 2001).”
- The influence of perceived value on purchase intention in social commerce context (2017, neutral): “Users could recommend and evaluate products and services, so as to provide suggestions to those with similar interests and preferences (Pagani and Mirabello, 2011; Preece, 2001).”
- "Working out for likes": An empirical study on social influence in exercise gamification (2015, background): “The reciprocal interaction can promote a form of social usefulness of the system – i.e., receiving benefit from and, in turn, contributing to the social community (Lin, 2008; Preece, 2001; Wellman & Wortley, 1990).”
- Why do people play on-line games? An extended TAM with social influences and flow experience (2004, background): “Social interaction also is critical in their growth [67].”