Determinants of successful virtual communities: Contributions from system characteristics and social factors
By Hsiu-Fen Lin. Information Manager (The), 2008
466 citations recorded by the source corpus.
Subfields: Communication, Information Systems and Management, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/83ab1d55940c25bcdaad67ef3dc50eb6ea0cf06d
How researchers see this paper
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In Communication
- Tao Zhou
- Juho Hamari
- Jonna Koivisto
- Weiguo Fan
- Yi-Jung Lee
- Kuo-Kuang Chu
- Patrick Y. K. Chau
- Meng Hsiang Hsu
In Information Systems and Management
- Juho Hamari
- Jonna Koivisto
- Chun-Ming Chang
- Meng Hsiang Hsu
- Weiguo Fan
- Yi-Jung Lee
- Kuo-Kuang Chu
- Patrick Y. K. Chau
In Sociology and Political Science
- Jonna Koivisto
- Juho Hamari
- Tao Zhou
- Chun-Ming Chang
- Weiguo Fan
- Yi-Jung Lee
- Kuo-Kuang Chu
- Patrick Y. K. Chau
Citations in the corpus
- To give or to receive? Factors influencing members' knowledge sharing and community promotion in professional virtual communities (2010, unknown): “Interpersonal trust (ITR) (adapted from [20,21,27,34,35])”
- Demographic differences in perceived benefits from gamification (2014, background): “…& 2008) Reciprocal benefit The perceived social usefulness of the service – i.e., contributing and receiving benefit from the social community (Hsu & Lin, 2008; Lin, Preece, 2001) Recognition Measurement of the social motivation created by the perceptions of recognized by other users in the forms…”
- Determinants of users' continuance of social networking sites: A self-regulation perspective (2014, background): “Previous online community research confirms that attitudinal constructs such as content and satisfaction lead to stronger connection with the community [6; 23].”
- Determinants of repurchase intention in online group-buying: The perspectives of DeLone & McLean IS success model and trust (2014, methodology): “PUS Lin (2008) Virtual communities Information quality (IQ), system quality (SYSQ), member satisfaction (SAT), trust (TRT), social usefulness (SU), sense of belonging (SB), member loyalty (LOY) IQ ?”
- The generation of virtual needs: Recipes for satisfaction in social media networking (2016, background): “Lin (2008) defines a sense of belonging as an individual's perception of positive membership in a virtual community.”
- Understanding Online Community User Participation: A Social Influence Perspective (2011, background): “Affective social identity will cultivate member loyalty towards the community ( Lin, 2008”
- Understanding sustained participation in transactional virtual communities (2012, unknown): “Sense of belonging [12,14,16,42,46,47,53,73,77] 13 Y.”
- Social Motivations To Use Gamification: An Empirical Study Of Gamifying Exercise (2013, background): “Perceived reciprocal benefit can be viewed as a form of social usefulness of the service – i.e., contributing and, in turn, receiving benefit from the social community (Preece , 2001; Lin, 2008).”