Consumers as Co-developers: Learning and Innovation Outside the Firm
By Lars Bo Jeppesen, Måns J. Molin. Technology Analysis & Strategic Management, 2003
470 citations recorded by the source corpus.
Subfields: Business and International Management, Computer Science Applications, Strategy and Management
View Paper: https://www.semanticscholar.org/paper/625d7b14b7a8c70a86b42e1e396004501b0e7f13
How researchers see this paper
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In Business and International Management
- Roberta Rabellotti
- Oliver Alexy
- Ammon J. Salter
- Gerard George
- Sonali K. Shah
- Mark Deuze
- H. Bathelt
- Frank T. Piller
In Computer Science Applications
- Georgvon Krogh
- Ammon J. Salter
- Stefan Haefliger
- Oliver Alexy
- Joel West
- Gerard George
- Lars Frode Frederiksen
- Frank T. Piller
In Strategy and Management
- Boris Lokshin
- Ammon J. Salter
- Georgvon Krogh
- Oliver Alexy
- René Belderbos
- Martin A. Carree
- Gerard George
- Roberta Rabellotti
Citations in the corpus
- Under the radar: Industry entry by user entrepreneurs (2010, background): “Members of these communities bring their individual domain knowledge to bear on technical problems, share solutions, promote their work, and develop and improve on technology (Franke & Shah, 2003; von Krogh et al., 2003; Jeppesen & Molin, 2003).”
- Overcoming Mass Confusion: Collaborative Customer Co-Design in Online Communities (2005, background): “…“ user developer communities ” or “ communities of innovation ” in new product development (e.g. the Linux developer communities; see Franke & Shah, 2003; Jeppesen & Molin, 2003; Lüthje, 2003; Prandelli, Verona & Sawhney, 2004; Sawhney & Prandelli, 2000; Wikström, 1996), but differ from those in…”
- Cultural Industries: Product–Market Characteristics, Management Challenges and Industry Dynamics (2015, unknown): “An extreme case of flexible specialization is the inclusion of consumers into cultural production in order to innovate (Arakji and Lang 2007; Jeppesen and Molin 2003), or to test and formulate FAQs (Burger-Helmchen and Cohendet 2011).”
- Motivation, Governance, and the Viability of Hybrid Forms in Open Source Software Development (2006, background): “…of software: innovative communities have been influential in fields as diverse as astronomy (Ferris 2002), automobiles (Franz 2005, Kline and Pinch 1996), sports equipment (Franke and Shah 2003, Shah 2000), personal computers (Freiberger and Swaine 2000), and video games (Jeppesen and Molin 2003).”
- Cui Bono? The Selective Revealing of Knowledge and Its Implications for Innovative Activity (2013, methodology): “With respect to solution-revealing, Jeppesen and Molin (2003) articulate how software firms instigated the development of extensions to their products by voluntarily and strategically disclosing parts of their products.”
- Why Do Users Contribute to Firm-Hosted User Communities? The Case of Computer-Controlled Music Instruments (2006, background): “These studies have focused on user communities in which consumers communicate and exchange information with fellow consumers (von Hippel 2001, Franke and Shah 2003, Lüthje 2003, Jeppesen and Molin 2003).”
- The Geographies of Knowledge Transfers over Distance: Toward a Typology (2014, background): “2005) or modern Internet-based social networks alone (e.g., Leamer and Storper 2001; Jeppesen and Molin 2003).”
- Toolkits for Idea Competitions: A Novel Method to Integrate Users in New Product Development (2006, background): “But there is also a new view that manufacturers are organizing and facilitating the process of user innovation (Nam-bisan, 2002; Jeppesen and Molin, 2003; Prahalad and Ramaswamy, 2004; Ogawa and Piller, 2006).”
- Participation, Remediation, Bricolage: Considering Principal Components of a Digital Culture (2006, background): “Digital culture, in other words, can be characterized by participation, remediation, and bricolage as its key elements, sustained through on-going self-production, which gets expressed particularly in online (blogging, indymedia, radical online journalism) phenomena.”
- International Trade Fairs and Global Buzz, Part I: Ecology of Global Buzz (2010, background): “Having said this, virtual buzz can, of course, support technology development and problem-solving at a global level through professional Internet platforms and intra-firm or corporate software networks (see von Hippel, 2001; Jeppesen & Molin, 2003; Grabher et al., 2008; Rinallo et al., 2008).”
- Introduction to paradoxes of creativity: managerial and organizational challenges in the cultural economy (2007, background): “The video-game industry has become an emblematic case of the further perforation of the boundary between producer and user (Jeppesen & Molin, 2003).”
- Inter-temporal patterns of R&D collaboration and innovative performance (2014, background): “Customer collaboration may help improve firm’s understanding of their customers’ unmet (future) needs, increase the attractiveness of their products and possibly extend the product or process life cycle (Herstatt and von Hippel 1992; Jeppesen and Molin 2003; Tidd et al. 2005).”
- Handbook of innovation systems and developing countries (2009, background): “Regional innovation systems in developing countries 147 for upgrading and innovation (Castellacci, 2006; Fagerberg, 2004; Lundvall, 1988; Jeppesen and Molin, 2003; Lüthje et al., 2005; Thomke and Von Hippel, 2002).”