Virtually True: Children's Acquisition of False Memories in Virtual Reality
By Kathryn Y. Segovia, Jeremy N. Bailenson. 2009
140 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/613c87629e85f557cf95ec3d45da42167d7a6dd6
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In Cognitive Neuroscience
In Developmental and Educational Psychology
Citations in the corpus
- INCREASING SAVING BEHAVIOR THROUGH AGE-PROGRESSED RENDERINGS OF THE FUTURE SELF (2011, unknown): “…motivated, in part, by others who have used virtual reality as a tool (Blascovich and Bailenson 2011) to influence consumer behavior (Ahn and Bailenson, in press), health behavior (Fox and Bailenson 2009), financial decision making (Yee and Bailenson 2007), and memory (Segovia and Bailenson 2009).”
- Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence (2015, background): “Agents and avatars have also been incorporated in studies of health monitoring (Skalski & Tamborini, 2007), speech learning (D’Mello, Graesser, & King, 2010), attitudes toward women (Fox, Bailenson, & Tricase, 2013), and memories (Segovia & Bailenson, 2009).”
- Into the Wild: The Effects of 360° Immersive Nature Videos on Feelings of Commitment to the Environment (2019, methodology): “For instance, Segovia and Bailenson (2009) reported that children who experienced a virtual simulation in which they swam with whales believed that they had experienced this scenario in real life when questioned a few days later.”