Video Ergo Sum: Manipulating Bodily Self-Consciousness
By B. Lenggenhager, T. Tadi, Thomas K. Metzinger, Olaf Blanke. Science, 2007
1,142 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5f2c46636b500504c3c4ba7fcec38a9c0a26ebe2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Mel Slater
- Maria V. Sanchez-Vives
- H. Ehrsson
- Olaf Blanke
- Raphaela Groten
- Konstantina Kilteni
- Thomas K. Metzinger
- Tabitha C. Peck
In Social Psychology
- Mel Slater
- Maria V. Sanchez-Vives
- Raphaela Groten
- Christophe Lopez
- Tabitha C. Peck
- Jennifer M. Windt
- H. Ehrsson
- Giuseppe Riva
In Human-Computer Interaction
- Mel Slater
- Maria V. Sanchez-Vives
- H. Ehrsson
- Raphaela Groten
- Olaf Blanke
- Tabitha C. Peck
- Konstantina Kilteni
- Giuseppe Riva
Citations in the corpus
- Somatosensation in social perception (2010, background): “In addition, the 'rubber-hand illusion' has shown that seeing an object being brushed in synchrony with somatosensory stimulation of our body leads to the illusion that this object has become part of our bod”
- The reorienting system of the human brain: from environment to theory of mind. (2008, positive): “These changes in body self-perception can be manipulated experimentally (Lenggenhager et al., 2007) and produce right TPJ activity (Arzy et al., 2006).”
- Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology (2016, background): “When they see their bodies being stroked on the back, and feel themselves being stroked at the same time, subjects sometimes feel as if the body that they see in front of them is their own (Lenggenhager et al., 2007; see Figure 4 ).”
- Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments (2009, methodology): “This same type of technique has been extended to give illusions of whole body displacement (Ehrsson 2007; Lenggenhager et al. 2007; Petkova & Ehrsson 2008)—where the persons (to some extent) feel themselves located outside their bodies.”
- First Person Experience of Body Transfer in Virtual Reality (2010, methodology): “These methods have also been used to produce illusions of body morphing, adding supernumery limbs to the body [3], [4], [5], [6], and out-of-the-body experiences [7], [8], [9].”
- Avatar Embodiment. Towards a Standardized Questionnaire (2018, background): “Additionally, classification 1 about body ownership is dependent on the use of either collocated or not collocated avatars; since not collocated avatars can generate an Out-of-body illusion (Ehrsson, 2007; Lenggenhager et al., 2007; Bourdin et al., 2017).”
- The role of interaction in virtual embodiment: Effects of the virtual hand representation (2016, background): “Additional studies have explored full-body ownership, some examples of illusions have used mannequins [23], virtual avatars [31, 3] or even out-ofbody experiences [18].”
- Inducing Illusory Ownership of a Virtual Body (2009, methodology): “A similar full body experiment was reported by Lenggenhager et al. (2007).”
- The use of visual feedback, in particular mirror visual feedback, in restoring brain function. (2009, background): “Two other groups have found similar effects using virtual reality set ups (Ehrsson, 2007; Lenggenhager et al., 2007).”
- Merging second-person and first-person neuroscience (2013, neutral): “Names of the authors of the target article: Leonhard Schilbach, Bert Timmermans, Vasudevi Reddy, Alan Costall, Gary Bente, Tobias Schlicht, Kai Vogeley Word counts: abstract (60 words), main text (845 words), references (399 words), entire text (1430 words) Commentary title: - -”
- Virtual reality in neuroscience research and therapy (2011, background): “Several researchers have used VR to demonstrate a full-body version of this effec”
- Towards a Digital Body: The Virtual Arm Illusion (2008, background): “Beyond the projection of just an arm other recent studies have shown that people can recognize a mannequin as themselves (Lenggenhager et al., 2007) when looking at it through head-mounted displays connected to video-cameras.”
- The Sense of Embodiment in Virtual Reality (2012, background): “…‘‘ . . . passively displacing the blind-folded participants immediately after the stroking and asking them to return to their initial position . . . ’’ (Lenggenhager et al., 2007, p. 1097) or ‘‘ . . . imagine dropping the ball that they were holding in their hand (mental ball dropping task, MBD).’’”
- The building blocks of the full body ownership illusion (2013, background): “…Preston, 2010; Normand et al., 2011; Kilteni et al., 2012; Preston and Newport, 2012), as well as of full body ownership and outof-body illusions (Lenggenhager et al., 2007, 2009; Petkova and Frontiers in Human Neuroscience www.frontiersin.org March 2013 | Volume 7 | Article 83 | 11 Ehrsson,…”