Virtual reality in neuroscience research and therapy
By Corey J. Bohil, Bradly Alicea, Frank A. Biocca. Nature Reviews Neuroscience, 2011
1,023 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Sensory Systems, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/3ead86286f338886798ccbda98cebc46d90f192a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
- Mel Slater
- Giuseppe Riva
- Konstantina Kilteni
- Raphaela Groten
- Ilias Bergstrom
- Carmen Torrecilla
- E. Bigné
- Carmen Llinares
In Sensory Systems
In Human-Computer Interaction
- Mel Slater
- Giuseppe Riva
- Konstantina Kilteni
- Raphaela Groten
- Ilias Bergstrom
- Mariano Alcañiz Raya
- Carmen Torrecilla
- E. Bigné
Citations in the corpus
- The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature (2018, background): “A huge number of studies have been conducted in clinical settings by using VR (Bohil et al., 2011; Serino et al., 2014), and Nobel Prize winner, Edvard I. Moser commented about the use of VR (Minderer et al., 2016), highlighting its importance for research and clinical practice.”
- The Sense of Embodiment in Virtual Reality (2012, background): “…use of virtual reality techniques is encouraged by its unique advantages to easily manipulate the perceived scenario, but more importantly to vary in a controlled way factors associated with the embodied experience that would hardly be possible in physical reality (Bohil, Alicea, & Biocca, 2011).”
- Drumming in Immersive Virtual Reality: The Body Shapes the Way We Play (2013, background): “This also emphasizes the fact that one of the important areas of application of IVR is to psychotherapy [55] and more generally to rehabilitation.”
- Elapsed time on first buying triggers brand choices within a category: A virtual reality-based study (2016, methodology): “This study uses VR and neuroscientific techniques, which have proven their suitability in other contexts (Bohil et al., 2011).”