Combing RGB and Depth Map Features for human activity recognition
By Yang Zhao, Zicheng Liu, Lu Yang, Hong Cheng. 2012
99 citations recorded by the source corpus.
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Citations in the corpus
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, methodology): “Multimodality analysis of RGB+D action videos is studied by [39, 34, 59, 20, 22, 87, 88, 31, 63, 23, 55, 34].”
- Depth Induced Feature Representation for 4D Human Activity Recognition (2014, background): “Microsoft Kinect [30]) has drawn much attention on human activity recognition from RGBD data [30], [26], [18], [33], [35], [41], [43], [42].”
- Jointly Learning Heterogeneous Features for RGB-D Activity Recognition (2015, background): “Recent works also showed that the fusion of the RGB and depth sequences can largely improve the recognition of activities with object interactions [5], [15], [16], [20], [30], [41], [51], [55].”
- Fusion of Color and Depth Video for Human Behavior Recognition in an Assistive Environment (2013, background): “[10] addressed that issue and in their work they investigated performances of different ways of extracting interest points, since interest point based approaches can handle cluttered background and partial occlusions.”
- 3D trajectories for action recognition (2014, methodology): “To improve discriminating power similarly to [8] we compute Local Depth Pattern in the neighborhood of detected SURF points.”
- Fusing Spatiotemporal Features and Joints for 3D Action Recognition (2013, background): “Zhao et al. [31] proposed to adapt the STIPs detected on RGB data to the depth data and combine the two channels for action recognition.”
- An efficient part-based approach to action recognition from RGB-D video with BoW-pyramid representation (2013, unknown): “[27] 89.”
- Multi-modal feature fusion for action recognition in RGB-D sequences (2014, methodology): “The simplest fusion method is to concatenate heterogeneous features from different sources, like [2] which binded the skeletal and silhouette-based features, [3] who applied the same method for RGB+D “combing” or [4] in which proposed depth-based comparative coding descriptors were concatenated into”
- 3D Flow Estimation for Human Action Recognition from Colored Point Clouds (2013, background): “…2012; Thuc et al., 2012) and active matricial triangulation systems (i.e.: Kinect-style cameras) (Sung et al., 2011, 2012; Yang & Tian, 2012; Zhang & Parker, 2011; Ni et al., 2011; Popa et al., 2011; Lei et al., 2012; Bloom et al., 2012; Zhao et al., 2012; Ming et al., 2012; Xia et al., 2012).”
- Human activity recognition using multi-features and multiple kernel learning (2014, methodology): “[29] extract the feature vector of each video clip by combining the RGB-based descriptor and depth-map based descriptor.”
- RGB-Depth feature for 3D human activity recognition (2013, background): “, Microsoft Kinect [2]) has drawn much attention on human activity recognition with RGBD data [2-10].”
- Evaluating spatiotemporal interest point features for depth-based action recognition (2014, background): “[25] explored the combination of RGB channel and depth for action recognition.”
- A Review on Human Activity Recognition Using Vision-Based Method (2017, background): “Zhao et al. [77] proposed a framework of combing RGB and depth map features for HAR and presented an optimal scheme.”
- Fusing Multiple Features for Depth-Based Action Recognition (2015, methodology): “There are also works using both the RGB videos and depth maps for action recognition [Sung et al. 2012; Ni et al. 2011; Zhao et al. 2012].”
- Human Action Recognition From Various Data Modalities: A Review (2020, methodology): “[355] 2012 RGB,D None Early - - - - RGGP [356] 2013 RGB,D None Early - 85.”
- Action recognition using ensemble weighted multi-instance learning (2014, background): “…layer unit is pi(x t;W,V )= √∑m k=1 Vik( ∑n j=1Wkjx t j) 2 (1) ISA learns parameters W through finding sparse feature representations in the second layer by solving min W ∑T t=1 ∑m i=1 pi(x t;W,V ) s.t.WWT = I (2) Here, W ∈ Rk×n is the weight connecting the input units to the first layer units.”