Multi-modal feature fusion for action recognition in RGB-D sequences
By Amir Shahroudy, G. Wang, Tian-Tsong Ng. 2014
51 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Multimodal Learning, Signal Processing
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Jun Liu
- G. Wang
- Hossein Rahmani
- Amir Shahroudy
- Alex ChiChung Kot
- Qiuhong Ke
- Ling-yu Duan
- Ajmal Saeed Mian
In Multimodal Learning
- Hossein Rahmani
- Jun Liu
- Ajmal Saeed Mian
- G. Wang
- Mubarak Shah
- Alex ChiChung Kot
- Ling-yu Duan
- Amir Shahroudy
In Signal Processing
- Hossein Rahmani
- Jun Liu
- Ajmal Saeed Mian
- G. Wang
- Amir Shahroudy
- Mubarak Shah
- Hao Zhang
- Tian-Tsong Ng
Citations in the corpus
- NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis (2016, methodology): “A structured sparsity based multimodal feature fusion technique was introduced by [33] for action recognition in RGB+D domain.”
- NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding (2019, methodology): “A structured sparsity-based multi-modal feature fusion technique was introduced by [57] for action recognition in RGB+D domain.”
- Deep Multimodal Feature Analysis for Action Recognition in RGB+D Videos (2016, background): “The work of [55] proposed a structured sparsity based fusion for RGB+D local descriptors.”
- Space-Time Representation of People Based on 3D Skeletal Data: A Review (2016, methodology): “[196] recently developed a multi-modal feature learning method to fuse the RGB-D and skeletal information into an integrated set of discriminative features.”
- Skeleton-Based Human Action Recognition With Global Context-Aware Attention LSTM Networks (2017, neutral): “nition have been proposed [29], [30], [31], [32], [33], [34], [35], [36], [37], [38], [39], [40], [41].”
- Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates (2017, neutral): “Skeleton-based action recognition has been explored in different aspects in recent years [40], [41], [42], [43], [44], [45], [46], [47], [48], [49], [50], [51], [52], [53], [54], [55], [56], [57].”
- 3D Action Recognition from Novel Viewpoints (2016, methodology): “Many methods [23, 31, 34, 36–38, 44, 47, 48, 55–57, 63, 67, 68, 74] have been proposed which achieve impressive action recognition results when videos are acquired from a common viewpoint.”
- Human Action Recognition From Various Data Modalities: A Review (2020, methodology): “Meanwhile, early fusion [52], [364] is generally feature-based, and it combines the features of different modalities to yield aggregated features that are often very discriminative and powerful and can then be used for HAR.”
- Jointly Learning Heterogeneous Features for RGB-D Activity Recognition (2015, methodology): “[30] selected to fuse the RGB information and skeleton cues using a structured sparsity method; [5] simply concatenated the skeleton features and silhouette-based features together for classification.”
- Global Context-Aware Attention LSTM Networks for 3D Action Recognition (2017, background): “Various feature extractors and classifier learning methods for 3D action recognition have been proposed in the past few years [28, 37, 31, 65, 54, 26, 34, 5, 47, 59, 38, 56, 32, 2].”
- Learning a Deep Model for Human Action Recognition from Novel Viewpoints (2016, methodology): “To overcome this problem, some techniques infer 3D scene structure and use geometric transformations to achieve view invariance [3], [24], [25], [26], [27], [28], [29], [30], [31], [32].”