Evaluating spatiotemporal interest point features for depth-based action recognition
By Y. Zhu, Wenbin Chen, Guo-qing Guo. 2014
121 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- German Ignacio Parisi
- Stefan Wermter
- Guo-qing Guo
- Yingli Tian
- Cornelius Weber
- Weishi Zheng
- J. Lai
- Jianfang Hu
In Computer Vision and Pattern Recognition
In Human-Computer Interaction
Citations in the corpus
- RGB-D-based action recognition datasets: A survey (2016, neutral): “3. D 1. CS (Half training, half test) 2. CS (Half training, half test) 3. LOSubO CAD-60 [12] 1. Decision-Level Fusion (Majority Voting) [61] 2. Pose Kinectic Energy [70] 3. SpatioTemporal Interest Pt [71] 1. 96.4(Prec.) 84.6(Rec.) 2. 93.8(Prec.) 94.5(Rec.) 3. 93.2(Prec.) 84.6(Rec.) 1. D, S 2. S 3. D”
- Self-organizing neural integration of pose-motion features for human action recognition (2015, background): “Zhu et al. (2014) evaluated a set of spatio-temporal interest point features from raw depth map images to classify actions with a SVM. Experiments were conducted also using interest points in combination with skeleton joint positions and color information, obtaining better results.”
- 3D-based Deep Convolutional Neural Network for action recognition with depth sequences (2016, methodology): “Their experiments revealed that skeleton joint information can greatly improve performance by fusing spatio-temporal features and skeleton joints for depth-based action recognition [22].”
- 3D human action segmentation and recognition using pose kinetic energy (2014, unknown): “[42] 93.”
- EgoGesture: A New Dataset and Benchmark for Egocentric Hand Gesture Recognition (2018, background): “They can be extracted from the single frame or consecutive frame sequence locally at spatiotemporal interest points [27] or densely sampled in the whole frame [28].”
- Explore Efficient Local Features from RGB-D Data for One-Shot Learning Gesture Recognition (2016, methodology): “That is because: (1) we just used RGB-D data while other state-of-the-art methods [61], [62], [63] used skeleton information which is more easier to locate the human body.”
- Jointly Learning Heterogeneous Features for RGB-D Activity Recognition (2015, background): “ward way is to generalize the descriptors developed for RGB channel to depth channel, typically for describing the shape geometry [13, 28, 16, 41, 22, 36, 16], where Depth HOG [22, 36] is one representative.”
- A Human Activity Recognition System Using Skeleton Data from RGBD Sensors (2016, background): “This approach can be also extended to depth and skeleton data, combining the features with random forests [21].”
- Learning the Depths of Moving People by Watching Frozen People (2019, background): “Several action recognition methods use depth sensors to capture human actions [54, 34, 22, 26], but most use a static camera and provide only a limited number of indoor scenes.”
- 3D action recognition using data visualization and convolutional neural networks (2017, methodology): “Following [25], we use crosssubject validation with subjects 1,2,3,4,5 for training and subjects 6,7,8,9,10 for testing.”
- Hand Gesture Recognition in Real Time for Automotive Interfaces: A Multimodal Vision-Based Approach and Evaluations (2014, methodology): “extracted using spatiotemporal interest points (as in [22] and [23]) or densely sampled.”