Human activity recognition using multi-features and multiple kernel learning
By Salah Althloothi, Mohammad H. Mahoor, Xiao Zhang, Richard M. Voyles. 2014
143 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Biomedical Engineering, Computer Vision and Pattern Recognition
How researchers see this paper
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In Artificial Intelligence
In Biomedical Engineering
- Wanqing Li
- Pichao Wang
- Philip O. Ogunbona
- Zhimin Gao
- Chang-Fu Tang
- Jun Liu
- Liliana Lo Presti
- Marco La Cascia
In Computer Vision and Pattern Recognition
- Wanqing Li
- Pichao Wang
- Jun Liu
- Philip O. Ogunbona
- Zhimin Gao
- Hossein Rahmani
- Chang-Fu Tang
- Qiuhong Ke
Citations in the corpus
- Multimodal Multipart Learning for Action Recognition in Depth Videos (2015, neutral): “This way (8) will be expanded to:”
- Scene Flow to Action Map: A New Representation for RGB-D Based Action Recognition with Convolutional Neural Networks (2017, background): “…from depth data captured by commodity depth sensors (e.g., Microsoft Kinect TM ) in 2010, many methods [76, 65, 78, 22, 13, 42, 71, 6, 77, 1, 57, 41, 67, 68, 72, 28, 33, 20, 11, 79, 74, 37, 40, 46, 85, 8, 47] for action recognition have been proposed based on depth, RGB or skeleton data.”
- A Comprehensive Survey of Vision-Based Human Action Recognition Methods (2019, methodology): “[78] calculated a spherical harmonics representation of depth information in the frequency domain, and fused this with position information of the skeleton joints through a multikernel learning method to model human actions.”
- Accurate 3D action recognition using learning on the Grassmann manifold (2015, methodology): “Althloothi et al. [46] represent 3D shape features based on spherical harmonics repre-253 sentation and 3D motion features using kinematic structure from skeleton.”
- Human Action Recognition From Various Data Modalities: A Review (2020, methodology): “In the work of [376], shape features extracted via spherical harmonics representations and motion information of the 3D joint positions were fused by Multiple Kernel Learning (MKL), which is a model-based fusion strategy.”
- A Human Activity Recognition System Using Skeleton Data from RGBD Sensors (2016, methodology): “Althloothi et al. [16] proposed a method where the data are fused at the kernel level, instead of the feature level, using the Multiple Kernel Learning (MKL) technique.”
- Action Recognition From Depth Maps Using Deep Convolutional Neural Networks (2016, methodology): “[22] presented two sets of features: features for shape representation extracted from depth data by using a spherical harmonics representation and features for kinematic structure extracted from skeleton data.”
- A discussion on the validation tests employed to compare human action recognition methods using the MSR Action3D dataset (2014, methodology): “ure recognition from depth images using motion and shape features, Qin et al. [43] 2013 81 79 82 80.66 - Human activity recognition using multifeatures and multiple kernel learning, Althloothi et al. [44] 2014 74.3 76.8 86.7 79.27 - View invariant human action recognition using histograms of 3D join”
- 3D skeleton-based human action classification: A survey (2016, methodology): “The method in [139] focuses on human activity recognition in sequences of RGB-D data.”
- Mining Mid-Level Features for Action Recognition Based on Effective Skeleton Representation (2014, methodology): “[19] presented two sets of features, features for shape representation extracted from depth data by using a spherical harmonics representation and features for kinematic structure extracted from skeleton data by estimating 3D joint positions.”