Embree
By I. Wald, Sven Woop, Carsten Benthin, Gregory S. Johnson, M. Ernst. 2014
361 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Yebin Liu
- Zerong Zheng
- Qionghai Dai
- Takaaki Shiratori
- Frédo Durand
- Patrick Peluse
- Shenghua Gao
- Yaser Sheikh
In Computer Graphics and Computer-Aided Design
- Peter Hedman
- Qionghai Dai
- Frédo Durand
- Patrick Peluse
- Yebin Liu
- Yaser Sheikh
- Tzu-Mao Li
- Paul E. Debevec
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Ming-Hsuan Yang
- Dacheng Tao
- Jitendra Malik
- Xiaogang Wang
- Andreas Geiger
- Trevor Darrell
- Andrew Zisserman
Citations in the corpus
- PaMIR: Parametric Model-Conditioned Implicit Representation for Image-Based Human Reconstruction (2020, methodology): “For point sampling during training, we use the same scheme proposed in PIFu [8], in which the authors combine uniform sampling and adaptive sampling based on the surface geometry and use embree algorithm [58] for occupancy querying.”
- Immersive light field video with a layered mesh representation (2020, methodology): “To this end, we implemented a custom Tensorflow operation that uses a commercial ray tracer [Wald et al. 2014] to compute warp fields between the MSI textures and input views.”
- Differentiable Monte Carlo ray tracing through edge sampling (2018, methodology): “We use the Embree library [Wald et al. 2014] for our ray casting operations.”
- Constraining dense hand surface tracking with elasticity (2020, methodology): “We accelerate all ray-surface intersection tests using the Embree library [Wald et al. 2014], we accelerate point vs. tetrahedron intersection queries using a fast spatial hash, and we accelerate point vs. mesh closest point projections using a k-d tree.”
- Geometric Structure Based and Regularized Depth Estimation From 360 Indoor Imagery (2020, methodology): “The images are synthesized with a photorealistic renderer built upon Embree [33], and we use a wellknown path tracing method [25] to achieve realistic rendering, following [38].”
- Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling (2019, methodology): “The other ground truth images are obtained by a customized path-tracer renderer on top of Intel Embree [29], an open-source collection of ray-tracing kernels for x86 CPUs.”