Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
By Daria J. Kuss, Jorik Louws, Reinout W. Wiers. Cyberpsychology, Behavior, and Social Networking, 2012
363 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/55c8f71f0543de65477da73cd73bf5e1e379c8d0
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In Clinical Psychology
- Zsolt Demetrovics
- Joël Billieux
- Vladan Starcevic
- Mark D. Griffiths
- Orsolya Király
- Daniel Kardefelt-Winther
- Róbert Urbán
- Fiordalisa Melodia
In Sociology and Political Science
- Mark D. Griffiths
- Joël Billieux
- Zsolt Demetrovics
- Orsolya Király
- Vladan Starcevic
- Daniel Kardefelt-Winther
- Fiordalisa Melodia
- Natale Canale
Citations in the corpus
- The Role of Avoidance Coping and Escape Motives in Problematic Online Gaming: A Systematic Literature Review (2020, background): “Research has identified strong associations between problematic behavior in MMORPGs and the escapism motive (i.e., avoidance of real-life problems), role-playing (i.e., assuming the role of an in-game character), and personalization of character (Kuss et al. 2012).”
- A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2014, neutral): “As was mentioned earlier, Kardefelt-Winther (2014) found that the relationship between stress and excessive online gaming was mediated by escapism, a motivation for play that is often linked to problematic outcomes (Caplan et al., 2009; Kuss et al., 2012).”
- A critical account of DSM-5 criteria for internet gaming disorder (2015, background): “Finally, looking at the wider body of literature surrounding internet/gaming addiction, it seems to me that while most of the theoretical arguments are grounded in theories of addiction, compulsion and loss of control, the empirical work and conclusions tend to suggest that this behaviour is about c”
- Does the construct of Internet addiction reflect a single entity or a spectrum of disorders (2017, background): “…emerged as important predictors of excessive participation in massively multiplayer online role-playing games (MMORPGs) (Billieux et al. 2011, 2013, Kuss et al. 2012), escapism-related motives predicted the dysfunctional involvement in both cybersex activities and MMORPGs (Billieux et al. 2013,…”
- Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model. (2016, neutral): “…pornography and cybersex (Paul and Shim, 008; Reid et al., 2011), gaming (Billieux et al., 2013; Demetrovics t al., 2011; King and Delfabbro, 2014; Kuss et al., 2012; Ryan t al., 2006; Yee, 2006), or shopping (Kukar-Kinney et al., 2009). urther subdivisions may also make sense, for example…”
- Do gaming motives mediate between psychiatric symptoms and problematic gaming? An empirical survey study (2017, background): “…via San Giuseppe, 18, 20843 Verano Brianza (MB), Italy 2017 Informa UK Limited, trading as Taylor & Francis Group problematic online gaming (Kuss et al. 2012; Lee & Kim 2017), in fact, it is much less related to it than assumed previously (Griffiths 2010; Demetrovics & Kir aly 2016; Kir…”