A normative study of family media habits
By D. A. Gentile, D. Walsh. 2002
380 citations recorded by the source corpus.
Subfields: Communication, Education, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/54f65ae72fcb77e44079ed9dc9567382a3772f05
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Communication
- D. A. Gentile
- Eric E. Rasmussen
- Peter Nikken
- Jeroen Jansz
- Nicki R. Crick
- Jamie M. Ostrov
- M. Gordon
- D. Walsh
In Education
- D. A. Gentile
- Tobias Greitemeyer
- Craig A. Anderson
- Jeroen Jansz
- Eric E. Rasmussen
- D. Walsh
- Nicki R. Crick
- Silvia Osswald
In Sociology and Political Science
- D. A. Gentile
- Tobias Greitemeyer
- Jeroen Jansz
- Craig A. Anderson
- Peter Nikken
- D. Walsh
- Jamie M. Ostrov
- Eric E. Rasmussen
Citations in the corpus
- Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy (2007, background): “According to recent national surveys of parents, school-age children (boys and girls combined) devote about 7 hours per week playing video games (Gentile & Walsh, 2002; Woodard & Gridina, 2000).”
- Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines (2007, background): “Additionally, nearly 80% of children regularly play video or computer games; children between the ages of 2 and 17 play an average of 7 h a week (Gentle and Walsh 2002).”
- Relationship Between Screen Time and Chinese Children’s Cognitive and Social Development (2020, background): “Passive screen time is negatively associated with children’s cognitive and social development (Gentile & Walsh, 2002; Mistry et al., 2007; Pagani et al., 2013) and has been linked to reductions in nonelectric learning, book exploration, and social interactions (Burdette & Whitaker, 2005; Lemola,…”
- Media Contributions to African American Girls' Focus on Beauty and Appearance: Exploring the Consequences of Sexual Objectification (2008, background): “From this perspective, African American children are particularly vulnerable to media influence because of their high rates of media consumption (e.g., Blosser, 1988; Gentile & Walsh, 2002).”
- Predicting Media Use in Very Young Children: The Role of Demographics and Parent Attitudes (2013, result): “In addition, less wealthy and less educated parents reported their children watched significantly more television than wealthier and more educated parents, similar to the findings of Rideout and Hamel (2006; Gentile & Walsh, 2002).”
- Prosocial video games reduce aggressive cognitions (2009, background): “Whereas children aged 2–7 spend an average of 3–5 h a week playing video games (Gentile & Walsh, 2002), 8th and 9th grade students even average 9 h per week (Gentile, Lynch, Linder, & Walsh, 2004).”
- Playing violent video games, desensitization, and moral evaluation in children (2003, background): “Preexisting empathy and attitudes towards violence were positively related to the corresponding vignette scores.”
- The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance. (2004, background): “The average American child aged 2–17 years plays video games for 7 h a week (Gentile & Walsh, 2002).”
- Violent Video Games as Exemplary Teachers: A Conceptual Analysis (2008, background): “In a nationally representative sample, parents reported that their young children aged two to seven play an average of 43 min/day (Gentile and Walsh 2002), and Woodard and Gridina (2000) reported that preschoolers aged 2–5 play an average of 28 min/day.”
- Media Exposure, Aggression and Prosocial Behavior During Early Childhood: A Longitudinal Study (2006, methodology): “The parental monitoring scale of the MediaQuotient questionnaire (Gentile & Walsh, 2002) was given to parents.”
- Do You See What I See? Parent and Child Reports of Parental Monitoring of Media (2012, methodology): “This approach has been used reliably with parents (Gentile & Walsh, 2002) and children (Anderson, Gentile, & Buckley, 2007).”
- Children's Exposure to Negative Internet Content: Effects of Family Context (2005, background): “Extant literature also shows that shared family activities are correlated with positive media effects (Gentile & Walsh, 2002).”