Exploring the impacts of involvement and flow experiences in Second Life on people's travel intentions
By Yu-Chih Huang, S. J. Backman, Kenneth F. Backman. 2012
91 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Social Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5134a68bb1a16bcf235d3666b4c5de69e42d990a
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In Developmental and Educational Psychology
In Social Psychology
In Human-Computer Interaction
Citations in the corpus
- New realities: a systematic literature review on virtual reality and augmented reality in tourism research (2019, unknown): “Several studies found that the increased engagement and involvement participants felt when interacting with VR led to increased positive feelings toward the destination (Huang et al., 2012; Huang et al., 2016; Kim & Hardin, 2010).”
- Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model (2018, methodology): “Four items were adapted from prior research (Csikszentmihalyi 1975; Huang, Backman, and Backman 2010, 2012; Huang et al. 2013; Kim, Lee, and Bonn 2017; Nah et al. 2010) to measure flow state in tour-ism-related VR experiences (e.g., “When I am using the tourism-related VR activity, I feel totally…”
- Gen Y customer loyalty in online shopping: An integrated model of trust, user experience and branding (2016, background): “Flow experience can be either an independent variable or a mediating variable measuring the behavioral intention (Huang et al., 2012).”