New realities: a systematic literature review on virtual reality and augmented reality in tourism research
By Ryan Yung, C. Khoo-Lattimore. 2019
809 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5b57fe017cdf3a71f74b799c32a8811edfbdfd0d
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In Computer Vision and Pattern Recognition
In Sociology and Political Science
- Timothy Hyungsoo Jung
- Myung Ja Kim
- Choong‐Ki Lee
- Lukumon O. Oyedele
- Jinde Jiang
- T. Lee
- Girish Prayag
- Yensen Ni
In Human-Computer Interaction
Citations in the corpus
- The potential of virtual tourism in the recovery of tourism industry during the COVID-19 pandemic (2021, background): “Virtual reality (VR) is defined as ‘the use of a computer-generated 3D environment – called a “virtual environment” (VE) – that one can navigate and possibly interact with, resulting in realtime simulation of one or more of the user’s five senses’ (Guttentag, 2010; Yung & Khoo-Lattimore, 2019).”
- A research agenda for augmented and virtual reality in architecture, engineering and construction (2020, background): “Yung and Khoo-Lattimore [193] note that lack of awareness of the technology, poor usability, the large time commitment for implementation, and the unwillingness to accept a virtual substitute are issues that need to be addressed.”
- Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model (2018, background): “Authentic experiences from VR tours (e.g., Dueholm and Smed 2014; Guttentag 2010; Mura, Tavakoli, and Sharif 2017; Yung and Khoo-Lattimore 2019) and attachment to VR games (e.g., Oleksy and Wnuk 2017; Wolfendale 2007) play important roles in illuminating consumers’ behavior in digital tourism…”