Creative industries: contracts between art and commerce
By D. Throsby. 2001
180 citations recorded by the source corpus.
Subfields: Accounting
View Paper: https://www.semanticscholar.org/paper/4a488379f093a30285e7223e74f9d2375e715d71
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In Accounting
- John Hartley
- Stuart Cunningham
- C. Dell’Era
- Paul Ormerod
- Feng Liu
- Antonio Messeni Petruzzelli
- Jason Potts
- Paolo Landoni
Citations in the corpus
- Social network markets: a new definition of the creative industries (2008, methodology): “Rather, they are the subset of commodities and services over which consumers do not have well established decision rules for choice (and so must learn them) or where the ‘use value’ is novelty itself (Caves 2000); and where also, significantly, producers do not have deep knowledge or power regarding”
- Entrepreneurship, Innovation and Industrial Development: Geography and the Creative Field Revisited (2006, background): “Because of this volatility, cultural-products industries are especially given to vertical and horizontal disintegration (Caves 2000; Scott 2002b; Storper and Christopherson 1987) such that production is spread out over networks of many different firms.”
- Uniform Prices for Differentiated Goods: The Case of the Movie-Theater Industry (2007, unknown): “Demand uncertainty is the most studied characteristic of the motion-picture industry (Caves, 2000; De Vany, 2004; Goldman, 1984) and perhaps the most mentioned explanation for uniform pricing, although it applies only to the movie puzzle.”
- Emotional Dynamics and Strategizing Processes: A Study of Strategic Conversations in Top Team Meetings (2014, background): “, 2009) and production processes and markets very uncertain (Caves, 2000; Lash and Urry, 1994).”
- Four models of the creative industries (2008, unknown): “…levels of demand uncertainty, power-law revenue models, Hypothesis 2 0 0: , dY dCI dU dCI = = tendencies toward monopoly, complex labour markets and property rights, endemic hold-up problems, information asymmetries, highly strategic factor markets, and so on (e.g. Caves 2000, De Vany 2004).”
- Business model innovation in cultural and creative industries: Insights from three leading mobile gaming firms (2020, background): “…the consumer market via mass distribution” (Peltoniemi, 2015, p. 41) CCIs are complex industries where consumers have a constant desire for novelty (Holbrook & Hirschman, 1982) and demand is extremely unpredictable (‘nobody knows anything’ is a common expression in the film industry) (Caves, 2000).”
- Building global knowledge pipelines: The role of temporary clusters (2006, background): “They are regularly formed within creative industries around processes, such as producing a film, designing an advertising campaign or producing and releasing a music compact disk (Caves, 2000; Grabher, 2002b, 2002c).”