The watching eyes effect in the Dictator Game: it's not how much you give, it's being seen to give something
By Daniel Nettle, Zoe Harper, A. Kidson, R. Stone, Ian Penton-Voak, Melissa Bateson. 2013
241 citations recorded by the source corpus.
Subfields: Experimental and Cognitive Psychology, Safety Research, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/49e989b97d8a9d0ab0145c714e0ca70dae6bd876
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Experimental and Cognitive Psychology
- Joseph Henrich
- Daniel Balliet
- P. V. van Lange
- Stefanie B. Northover
- Emma Cohen
- Ara Norenzayan
- William C. Pedersen
- Benjamin G. Purzycki
In Safety Research
- P. V. van Lange
- Junhui Wu
- Daniel Balliet
- Quentin D. Atkinson
- C. Apicella
- Stefanie B. Northover
- Emma Cohen
- Ara Norenzayan
In Sociology and Political Science
- Benjamin G. Purzycki
- Joseph Henrich
- Aiyana K. Willard
- P. V. van Lange
- Daniel Balliet
- Ara Norenzayan
- Quentin D. Atkinson
- Junhui Wu
Citations in the corpus
- Artificial surveillance cues do not increase generosity: two meta-analyses (2017, background): “Because researchers have suggested that it is the probability of participants giving something that is affected by surveillance cues rather than the amount given (Nettle et al., 2013), our second meta-analysis investigated this operationalization of generosity.”
- The watching eyes phenomenon: The role of a sense of being seen and public self‐awareness (2015, background): “In fact, the present study may explain why some studies have failed to find a meaningful effect of eye cue manipulations (cf. Nettle et al., 2013, and Sparks & Barclay, 2013).”
- “Green to be seen” and “brown to keep down”: Visibility moderates the effect of identity on pro-environmental behavior (2017, unknown): “While being watched, individuals are also more generous (Nettle et al., 2013; Northover, Pedersen, Cohen, & Andrews, 2016; Van Rompay, Vonk, & Fransen, 2009).”
- Reputation, Gossip, and Human Cooperation (2016, background): “…suggests that watching eyes do not significantly increase the amount of generosity in dictator games (a continuous variable, d=0.04), but increase the probability that participants give something rather than nothing to the recipient (a dichotomous variable, d=0.18) (Nettle et al., 2013).”
- The evolution of religion and morality: a synthesis of ethnographic and experimental evidence from eight societies (2017, background): “, two eyes on a computer screen or a picture of another person), they are more generous and less prone to engage in self-serving behavior (Bateson, Nettle, & Roberts, 2006; Fehr & Schneider, 2010; Haley & Fessler, 2005; Nettle et al., 2013).”