Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
By Batya Friedman, Peter H. Kahn Jr., Jennifer Hagman. International Conference on Human Factors in Computing Systems, 2003
355 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/48a35277207f32bb46b982a5c43ead2ec09dca89
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Elizabeth Broadbent
- Peter H. Kahn Jr.
- Batya Friedman
- Patrick L. Olivier
- Henrik Iskov Christensen
- Kerstin Dautenhahn
In Mechanical Engineering
- Elizabeth Broadbent
- Peter H. Kahn Jr.
- Batya Friedman
- Hank Jones
- Peter C. Wright
- Teresa L. Roberts
- Pamela J. Hinds
In Human-Computer Interaction
- Kerstin Dautenhahn
- Takayuki Kanda
- Elizabeth Broadbent
- Peter H. Kahn Jr.
- Batya Friedman
- Peter C. Wright
- Hiroshi Ishiguro
- Rebecca E. Grinter
Citations in the corpus
- Anthropomorphism and Human Likeness in the Design of Robots and Human-Robot Interaction (2012, background): “From a methodological point of view, questionnaires and content analyses [32] [33] have been used to analyze anthropomorphism in robotics but also more implicit measures (e.”
- What is a robot companion - friend, assistant or butler? (2005, background): “Research by Friedman et al. [9], and Kahn et al. [10] using unstructured play sessions for children and online discussion forums for adults, demonstrated that AIBO was psychologically engaging for both adults and children in terms of life-like essences, mental states and social rapports.”
- An Age-Old Problem: Examining the Discourses of Ageing in HCI and Strategies for Future Research (2015, background): “In other papers, robots [von der P ¨ utten et al. 2011] and electronic pets [Friedman et al. 2003] are portrayed as offering opportunities for social interaction in care homes where others cannot be present.”
- Interactive Robots as Social Partners and Peer Tutors for Children: A Field Trial (2004, background): “For example, people have adapted to the limited interactive ability of the robot dog, AIBO (Friedman, Kahn, & Hagman, 2003; Fujita, 2001).”
- "My Roomba Is Rambo": Intimate Home Appliances (2007, background): “Studies have shown that Sony’s entertainment AIBO—with its dog-like form and AI-based software—did encourage intimacy, particularly among children who treated the robotic dog like a pet (more so than traditional stuffed toys) [12,19,23].”
- Avoiding the uncanny valley: robot appearance, personality and consistency of behavior in an attention-seeking home scenario for a robot companion (2008, background): “However, people do not treat robots exactly as they treat each other: A study by Friedman et al. (2003) has shown that while people in many ways view an AIBO (dog like robot from Sony) robot like a real dog, they do not treat it, and do not view it in precisely the same way as a living dog (e.g.”
- "Robovie, you'll have to go into the closet now": children's social and moral relationships with a humanoid robot. (2012, background): “Consistent with this and other emerging literature (Friedman et al., 2003; Kahn et al., 2006; Melson et al., 2009; Severson, 2010; Stanton et al., 2008), our data suggests that humanoid robots are not easily mapped onto conceptualizations of a person, animal, or artifact (like a broom).”
- Robotic Pets in Human Lives: Implications for the Human–Animal Bond and for Human Relationships with Personified Technologies (2009, positive): “... AIBO and a stuffed dog (Kahn, Friedman, Perez-Granados, & Freier, 2006)—which we refer to as the Preschool Study; (2) observations of and interviews with 72 school-age children, aged 7–15 years, who played with AIBO and a unfamiliar, friendly living dog (Melson et al., 2009)—which we refer to as”
- Whose job is it anyway? a study of human-robot interaction in a collaborative task (2004, background): “For example, people have adapted to the limited interactive ability of the robot dog, AIBO ( Friedman, Kahn, & Hagman, 2003; Fujita, 2001).”
- The advisor robot: tracing people's mental model from a robot's physical attributes (2006, background): “Far from cuddly, people who anthropomorphize AIBO do so not because of its looks but because of its purposive actions [11].”
- Matching robot appearance and behavior to tasks to improve human-robot cooperation (2003, background): “To this end, researchers are studying human-robot interaction in social settings such as homes [12], museums [25], and hospitals [24].”