Generative Learning Processes of the Brain
By Merlin C. Wittrock. 1992
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Fei Ye
- Jason Ramapuram
- Magda Gregorová
- Alexandros Kalousis
- Oliver Müller
- John Schacter
- Y. Thum
- Chris Phielix
Citations in the corpus
- Lifelong Generative Modeling (2017, background): “Research in neuroscience has validated [132, 5] that the associative human mind, compresses, merges and reconstructs information content in a dynamic way.”
- More Than Fun and Games: Reconsidering the Virtues of Strategic Management Simulations (2005, methodology): “Generative learning strategies promote durable learning by helping students develop connections between course content and students’ experiences and knowledge (Wittrock, 1974, 1990, 1992).”
- Eight Ways to Promote Generative Learning (2016, background): “…with testable predictions concerning instructional methods and learning strategies aimed at promoting student understanding (Fiorella and Mayer 2015; King 1994; Mayer 2014; Mayer and Wittrock 1996, 2006; Novak 2010; Sweller et al. 2011; Weinstein and Mayer 1986; Webb 1982; Wittrock 1991, 1992).”
- Organizational learning culture, innovative culture and innovations in South Korean firms (2010, background): “…aimed at achieving higher-level, i.e. double-loop (Argyris & Schön, 1996), deutero (Schön, 1975), strategic (Bhattacharya, 1985) or generative (Wittrock, 1974, 1990, 1992) organizational learning through phases of information acquisition, information interpretation and accompanying behavioral…”
- Effects of flipping the classroom on learning outcomes and satisfaction: A meta-analysis (2019, background): “Our mind actively and dynamically constructs meaning by building relations with prior-knowledge (Wittrock, 1992).”
- Paying for High- and Low-Quality Teaching. (2004, background): “In addition, scientists discovered how teachers’ knowledge of students affected how teachers maintain student attention and motivate students to learn (Wittrock, 1992).”
- Augmented reality in informal learning environments: A field experiment in a mathematics exhibition (2014, background): “Third, learning is an active process consisting of selecting relevant incoming information, organizing selected information into coherent mental representations, and integrating mental representations with existing knowledge (Wittrock, 1992).”