Developing serious games for cultural heritage: a state-of-the-art review
By Eike Falk Anderson, Leigh McLoughlin, Fotis Liarokapis, Christopher E. Peters, Panagiotis Petridis, Sara de Freitas. Virtual Reality, 2010
353 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition, Developmental and Educational Psychology
View Paper: https://www.semanticscholar.org/paper/c36cd84570a681c8365061c421b1a8e4ba3b31d3
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Citations in the corpus
- The potential of virtual tourism in the recovery of tourism industry during the COVID-19 pandemic (2021, background): “…particularly suitable for museum and cultural/heritage sites (Carrozzino & Bergamasco, 2010; Gaitatzes et al., 2001; Roussou, 2004) and VR can enhance learning outcomes in museum and art galleries (Anderson et al., 2010; Bowman et al., 1999; Carrozzino & Bergamasco, 2010; tom Dieck et al., 2016).”