Noisy Networks for Exploration

By Meire Fortunato, Mohammad Gheshlaghi Azar, Bilal Piot, Jacob Menick, Ian Osband, Alex Graves, Vlad Mnih, R´emi Munos, Demis Hassabis, Olivier Pietquin and 2 more. 2017

1,022 citations recorded by the source corpus.

We introduce NoisyNet, a deep reinforcement learning agent with parametric noise added to its weights, and show that the induced stochasticity of the agent's policy can be used to aid efficient exploration. The parameters of the noise are learned with gradient descent along with the remaining network weights. NoisyNet is straightforward to implement and adds little computational overhead. We find that replacing the conventional exploration heuristics for A3C, DQN and dueling agents (entropy reward and $\epsilon$-greedy respectively) with NoisyNet yields substantially higher scores for a wide range of Atari games, in some cases advancing the agent from sub to super-human performance.

Subfields: Artificial Intelligence, Management Science and Operations Research, Reinforcement Learning

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In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Yoshua Bengio
  4. Chelsea Finn
  5. Ruslan Salakhutdinov
  6. Quoc V. Le
  7. Trevor Darrell
  8. Mohit Bansal

In Management Science and Operations Research

  1. Sergey Levine
  2. Pieter Abbeel
  3. Ian Osband
  4. Ofir Nachum
  5. Brendan O'Donoghue
  6. George Tucker
  7. Shimon Whiteson
  8. Mohammad Norouzi

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Ofir Nachum
  5. Shimon Whiteson
  6. Shixiang Shane Gu
  7. Abhishek Gupta
  8. Marc G. Bellemare

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