Meta-Gradient Reinforcement Learning

By Zhongwen Xu, Hado van Hasselt, David Silver. 2018

381 citations recorded by the source corpus.

The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learning algorithms estimate and/or optimise a proxy for the value function. This proxy is typically based on a sampled and bootstrapped approximation to the true value function, known as a return. The particular choice of return is one of the chief components determining the nature of the algorithm: the rate at which future rewards are discounted; when and how values should be bootstrapped; or even the nature of the rewards themselves. It is well-known that these decisions are crucial to the overall success of RL algorithms. We discuss a gradient-based meta-learning algorithm that is able to adapt the nature of the return, online, whilst interacting and learning from the environment. When applied to 57 games on the Atari 2600 environment over 200 million frames, our algorithm achieved a new state-of-the-art performance.

Subfields: Artificial Intelligence, Reinforcement Learning, Meta & Continual Learning

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Yoshua Bengio
  5. Ruslan Salakhutdinov
  6. Quoc V. Le
  7. Dacheng Tao
  8. Trevor Darrell

In Reinforcement Learning

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Ofir Nachum
  5. Shimon Whiteson
  6. Yuxi Li
  7. Marc G. Bellemare
  8. Shixiang Shane Gu

In Meta & Continual Learning

  1. Chelsea Finn
  2. Sergey Levine
  3. Han-Jia Ye
  4. Pieter Abbeel
  5. Razvan Pascanu
  6. Dacheng Tao
  7. Amos J. Storkey
  8. Irina Rish

Citations in the corpus