Efficient Exploration Through Bayesian Deep Q-Networks

By Kamyar Azizzadenesheli, Emma Brunskill, Anima Anandkumar. 2018

180 citations recorded by the source corpus.

We propose Bayesian Deep Q-Network (BDQN), a practical Thompson sampling based Reinforcement Learning (RL) Algorithm. Thompson sampling allows for targeted exploration in high dimensions through posterior sampling but is usually computationally expensive. We address this limitation by introducing uncertainty only at the output layer of the network through a Bayesian Linear Regression (BLR) model, which can be trained with fast closed-form updates and its samples can be drawn efficiently through the Gaussian distribution. We apply our method to a wide range of Atari games in Arcade Learning Environments. Since BDQN carries out more efficient exploration, it is able to reach higher rewards substantially faster than a key baseline, double deep Q network DDQN.

Subfields: Artificial Intelligence, Management Science and Operations Research, Reinforcement Learning, Probabilistic & Bayesian Methods

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Sergey Levine
  2. Pieter Abbeel
  3. Chelsea Finn
  4. Ruslan Salakhutdinov
  5. Ofir Nachum
  6. Yoshua Bengio
  7. George Tucker
  8. Shimon Whiteson

In Management Science and Operations Research

  1. Sergey Levine
  2. Ian Osband
  3. Ofir Nachum
  4. Aviral Kumar
  5. George Tucker
  6. Chelsea Finn
  7. Benjamin Van Roy
  8. Brendan O'Donoghue

In Reinforcement Learning

  1. Sergey Levine
  2. Ofir Nachum
  3. Pieter Abbeel
  4. Chelsea Finn
  5. Aravind Rajeswaran
  6. Aviral Kumar
  7. George Tucker
  8. Shimon Whiteson

In Probabilistic & Bayesian Methods

  1. Ian Osband
  2. Benjamin Van Roy
  3. George Tucker
  4. Aravind Rajeswaran
  5. Danijar Hafner
  6. Chelsea Finn
  7. Sergey Levine
  8. John Aslanides

Citations in the corpus