Virtual reality and learning: Where is the pedagogy?
By C. Fowler. British Journal of Educational Technology, 2015
422 citations recorded by the source corpus.
Subfields: Developmental and Educational Psychology, Experimental and Cognitive Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/3f04bafcad387aab28a227ebb5ab7a6f3c8a5129
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In Developmental and Educational Psychology
In Experimental and Cognitive Psychology
In Human-Computer Interaction
Citations in the corpus
- Virtual reality and augmented reality in social learning spaces: a literature review (2020, background): “Additionally, we must also always look to observing and verifying, through experimental rigor, how VR/AR can help enhance educational practices, propagating the use of these specific tools within these learning contexts (Dalgarno and Lee 2010; Fowler 2015).”
- Immersive VR and Education: Embodied Design Principles That Include Gesture and Hand Controls (2018, background): “(Fowler, 2015).”
- Virtual Reality and Its Applications in Education: Survey (2019, background): “Fowler presented a more pedagogical description using the concept of pedagogical immersion for mapping stages of learning onto types of learning environment [136].”
- Systematic literature review and bibliometric analysis on virtual reality and education (2022, background): “Fowler, 2015 tried to give a more pedagogical description of adopting learning in three-dimensional (3-”
- Virtual Technologies Trends in Education (2017, background): “The use of newer innovative technologies does not involve necessarily pedagogical innovations; it is required to design Virtual Learning Environments (VLEs) beginning with pedagogical affordances to maximize learning outcomes (Fowler, 2015).”