Virtual Reality and Its Applications in Education: Survey
By Dorota Kaminska, Tomasz Sapinski, S. Wiak, T. Tikk, R. E. Haamer, Egils Avots, A. Helmi, C. Ozcinar, Gholamreza Anbarjafari. Inf., 2019
364 citations recorded by the source corpus.
In the education process, students face problems with understanding due to the complexity, necessity of abstract thinking and concepts. More and more educational centres around the world have started to introduce powerful new technology-based tools that help meet the needs of the diverse student population. Over the last several years, virtual reality (VR) has moved from being the purview of gaming to professional development. It plays an important role in teaching process, providing an interesting and engaging way of acquiring information. What follows is an overview of the big trend, opportunities and concerns associated with VR in education. We present new opportunities in VR and put together the most interesting, recent virtual reality applications used in education in relation to several education areas such as general, engineering and health-related education. Additionally, this survey contributes by presenting methods for creating scenarios and different approaches for testing and validation. Lastly, we conclude and discuss future directions of VR and its potential to improve the learning experience.
Subfields: Computer Vision and Pattern Recognition, Mechanical Engineering, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/66bd5c0e88cf126e11278fdfcc12810aeb7aa1ce
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In Computer Vision and Pattern Recognition
In Mechanical Engineering
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Citations in the corpus
- Learning and development (2013, positive): “…generally confirm other empirical measurements of scientists regarding this process, which noted the high potential of these technologies for developing cognitive skills (Kami ń ska et al., 2019; Volioti et al., 2022 is worth noting the unanimity of the opinions of scientists in this regard.”