Virtual Technologies Trends in Education
By J. Martín-Gutiérrez, C. Mora, Beatriz Añorbe-Díaz, Antonio González-Marrero. 2017
705 citations recorded by the source corpus.
Virtual reality captures people’s attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it had poor ergonomics, or implied too much work to create contents. Recent technological innovations, including the rapid adoption of smartphones by society, have facilitated the access to virtual reality and augmented reality of anyone. In addition, several large companies like Apple, Facebook, Samsung, and Magic Leap, among others, have increased their investment to make these technologies to improve their accessibility within the next few years. Educational institutions will benefit from better accessibility to virtual technologies; this will make it possible to teach in virtual environments that are impossible to visualize in physical classrooms, like accessing into virtual laboratories, visualizing machines, industrial plants, or even medical scenarios. The huge possibilities of accessible virtual technologies will make it possible to break the boundaries of formal education.
Subfields: Information Systems
View Paper: https://www.semanticscholar.org/paper/f5da7fb0e2d785ad00416a4283ed4534b1c45a92
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Information Systems
Citations in the corpus
- A critical evaluation, challenges, and future perspectives of using artificial intelligence and emerging technologies in smart classrooms (2023, background): “academic performance of students in a positive way (Ibáñez et al., 2014; Martín-Gutiérrez et al., 2017).”
- The impact of flipped classrooms on student achievement in engineering education: A meta‐analysis of 10 years of research (2019, background): “In their flipped engineering course, Mason, Shuman, and Cook (2013a) found that delivering course materials before class preserved more in-class time for collaborative problem-solving activities.”