Distant freehand pointing and clicking on very large, high resolution displays
By Daniel Vogel, Ravin Balakrishnan. ACM Symposium on User Interface Software and Technology, 2005
533 citations recorded by the source corpus.
We explore the design space of freehand pointing and clicking interaction with very large high resolution displays from a distance. Three techniques for gestural pointing and two for clicking are developed and evaluated. In addition, we present subtle auditory and visual feedback techniques to compensate for the lack of kinesthetic feedback in freehand interaction, and to promote learning and use of appropriate postures.
View Paper: https://www.semanticscholar.org/paper/4c9d98cbb2a250270ea8eb8a889f35ff48fd5eab
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Patrick Baudisch
- Ferran Argelaguet
- Géry Casiez
- Tovi Grossman
- Daniel Vogel
- Carlos Andújar
- Nicolas Roussel
- Fraser Anderson
Citations in the corpus
- Reality-based interaction: a framework for post-WIMP interfaces (2008, background): “Vogel and Balakrishnan specifically mention the benefits of reality: “When a display surface can sense touch, selecting items by tapping with your finger or a pen is immediately appealing, as it mimics real world interaction” [53].”
- A survey of 3D object selection techniques for virtual environments (2013, background): “Balakrishnan [94] proposed two additional gestures focusing 643 on the minimization of such side effects, namely AirTap and 644”
- 1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems (2012, methodology): “For example, default operating system mouse transfer functions can be scaled up 12× [1] and factors as high as 90× have been used when ray casting on wall sized displays [6].”
- Shift: a technique for operating pen-based interfaces using touch (2007, methodology): “For our reference implementation we addressed this by adding a dynamic recursive low pass filter [22] which increases pointer stability during slow corrective movements without introducing any significant lag during high velocity movements.”
- YouMove: enhancing movement training with an augmented reality mirror (2013, background): “Several works have also explored methods for selection on large displays [22, 36].”